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TITLE: The role of kiosks on health services: a systematic review
AUTHORS: Oliveira, Eva; Pacheco, Paulo; Santos, Fatima; Coimbra, Joao; Stamper, John; Coelho, Antonio ; Paredes, Hugo ; Alves, Joana; Rodrigues, Nuno Feixa ;
PUBLISHED: 2023, SOURCE: IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) in 2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH
INDEXED IN: Scopus WOS DBLP CrossRef Unpaywall
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12
TITLE: A Pilot Study Testing the Effectiveness of a Mindfulness-Based Program for Portuguese School Children
AUTHORS: Magalhaes, Sofia; Nunes, Tania; Soeiro, Ines; Rodrigues, Rui; Coelho, Antonio ; Pinheiro, Marisa; Castro, Sao Luis ; Leal, Teresa; Limpo, Teresa;
PUBLISHED: 2022, SOURCE: MINDFULNESS, VOLUME: 13, ISSUE: 11
INDEXED IN: Scopus WOS CrossRef: 3 Unpaywall
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13
TITLE: Adaptability and Procedural Content Generation for Educational Escape Rooms
AUTHORS: Sousa, D ; Coelho, A ; Torres, MF ; Garcia, AR; Rossini, T;
PUBLISHED: 2022, SOURCE: 16th European Conference on Games Based Learning, ECGBL 2022 in Proceedings of the European Conference on Games-based Learning, VOLUME: 2022-October, ISSUE: 1
INDEXED IN: Scopus CrossRef Unpaywall
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14
TITLE: Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training  Full Text
AUTHORS: Cassola, Fernando ; Mendes, Daniel ; Pinto, Manuel; Morgado, Leonel ; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana; Tavares, Helga; Coelho, Antonio ; Paredes, Hugo ;
PUBLISHED: 2022, SOURCE: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, VOLUME: 15, ISSUE: 5
INDEXED IN: Scopus WOS DBLP CrossRef: 2
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16
TITLE: Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches
AUTHORS: Vaz, Roberto; Freitas, Diamantino; Coelho, Antonio ;
PUBLISHED: 2022, SOURCE: 16th International Conference on UniversalAccess inHuman-Computer Interaction (UAHCI) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USER AND CONTEXT DIVERSITY, UAHCI 2022, PT II, VOLUME: 13309
INDEXED IN: Scopus WOS DBLP CrossRef: 1
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17
TITLE: Game-Based Learning, Gamification in Education and Serious Games
AUTHORS: de Carvalho, Carlos Vaz; Coelho, Antonio ;
PUBLISHED: 2022, SOURCE: COMPUTERS, VOLUME: 11, ISSUE: 3
INDEXED IN: Scopus WOS DBLP CrossRef: 9
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18
TITLE: ProGenVR: Natural Interactions for Procedural Content Generation in VR
AUTHORS: Bruno Carvalho; Daniel Mendes ; António Coelho ; Rui Rodrigues ;
PUBLISHED: 2022, SOURCE: ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022.
INDEXED IN: DBLP
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19
TITLE: Recommendation Tool for Use of Immersive Learning Environments
AUTHORS: Leonel Morgado ; Manuel Torres ; Dennis Beck; Fernanda Torres; Antonio Almeida ; Ana Simões ; Filpa Ramalho; António Coelho ;
PUBLISHED: 2022, SOURCE: 8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022
INDEXED IN: Scopus DBLP CrossRef: 3 Unpaywall
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20
TITLE: The Game Pentade. A Design Model Proposal for Games for Education
AUTHORS: Lazaro Raposo; Helia Guerra; Carla Morais ; Antonio Coelho ;
PUBLISHED: 2022, SOURCE: Advances in Game-Based Learning
INDEXED IN: CrossRef Unpaywall
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