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TITLE: Authoring tools for creating 360 multisensory videos-Evaluation of different interfaces  Full Text
AUTHORS: Coelho, H ; Melo, M ; Barbosa, L ; Martins, J ; Teixeira, MS; Bessa, M ;
PUBLISHED: 2021, SOURCE: EXPERT SYSTEMS, VOLUME: 38, ISSUE: 5
INDEXED IN: Scopus WOS DBLP CrossRef: 7
IN MY: ORCID
32
TITLE: Could Virtual Reality Substitute the ‘Real’ Experience? Evidence from a UNESCO World Heritage Site in Northern Portugal
AUTHORS: Losada, N; Jorge, F; Teixeira, MS; Melo, M ; Bessa, M ;
PUBLISHED: 2021, SOURCE: International Conference on Tourism, Technology and Systems, ICOTTS 2020 in Smart Innovation, Systems and Technologies, VOLUME: 209
INDEXED IN: Scopus CrossRef: 8
IN MY: ORCID
33
TITLE: Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario  Full Text
AUTHORS: Monteiro, P ; Melo, M ; Valente, A ; Vasconcelos Raposo, J; Bessa, M ;
PUBLISHED: 2021, SOURCE: IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, VOLUME: 51, ISSUE: 2
INDEXED IN: Scopus WOS DBLP CrossRef: 13
IN MY: ORCID
34
TITLE: Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage
AUTHORS: Marto, A; Melo, M ; Goncalves, A; Bessa, M ;
PUBLISHED: 2021, SOURCE: IEEE ACCESS, VOLUME: 9
INDEXED IN: Scopus WOS DBLP CrossRef: 12
IN MY: ORCID
35
TITLE: Does gamification in virtual reality improve second language learning?
AUTHORS: Rafael Darque Pinto; Pedro Monteiro ; Miguel Melo ; Luciana Cabral; Maximino Bessa ;
PUBLISHED: 2021, SOURCE: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021
INDEXED IN: Scopus DBLP CrossRef: 1
IN MY: ORCID
36
TITLE: Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments
AUTHORS: Bruno Peixoto ; Miguel Melo ; Luciana Cabral; Maximino Bessa ;
PUBLISHED: 2021, SOURCE: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021
INDEXED IN: Scopus DBLP CrossRef: 2
IN MY: ORCID
37
TITLE: Foreign Language Learning Gamification Using Virtual Reality-A Systematic Review of Empirical Research
AUTHORS: Pinto, RD ; Peixoto, B ; Melo, M ; Cabral, L; Bessa, M ;
PUBLISHED: 2021, SOURCE: EDUCATION SCIENCES, VOLUME: 11, ISSUE: 5
INDEXED IN: Scopus WOS CrossRef: 29
IN MY: ORCID
38
TITLE: Hands-free interaction in immersive virtual reality: A systematic review  Full Text
AUTHORS: Monteiro, P ; Goncalves, G ; Coelho, H ; Melo, M ; Bessa, M ;
PUBLISHED: 2021, SOURCE: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOLUME: 27, ISSUE: 5
INDEXED IN: Scopus WOS DBLP CrossRef: 31
IN MY: ORCID
39
TITLE: Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review
AUTHORS: Peixoto, B ; Pinto, R; Melo, M ; Cabral, L; Bessa, M ;
PUBLISHED: 2021, SOURCE: IEEE ACCESS, VOLUME: 9
INDEXED IN: WOS DBLP CrossRef: 46
IN MY: ORCID
40
TITLE: Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups
AUTHORS: Miguel Melo ; Guilherme Gonçalves ; David Narciso; Maximino Bessa ;
PUBLISHED: 2021, SOURCE: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021
INDEXED IN: Scopus DBLP CrossRef: 8
IN MY: ORCID
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