91
TITLE: Gamification at Scraim
AUTHORS: Silva, D; Coelho, A ; Duarte, C; Henriques, PC;
PUBLISHED: 2017, SOURCE: 6th EAI International Conference on Serious Games, Interaction and Simulation (SGAMES) in SERIOUS GAMES, INTERACTION AND SIMULATION, VOLUME: 176
INDEXED IN: Scopus WOS DBLP CrossRef: 1
92
TITLE: GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings
AUTHORS: Antonio Barbosa ; Jose Iria ; Fernando Cassola ; Antonio Coelho ; Joao Portela; Kucuk, U; Madureira, AG ; Zehir, MA; Ozdemir, A; Soares, FJ ;
PUBLISHED: 2017, SOURCE: 10th International Conference on Electrical and Electronics Engineering (ELECO) in 2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO), VOLUME: 2018-January
INDEXED IN: Scopus WOS
93
TITLE: ICARUS Training and Support System
AUTHORS: Janusz Będkowski; Karol Majek; Michal Pełka; Andrzej Masłowski; Antonio Coelho ; Ricardo Goncalves; Ricardo Baptista ; Jose Manuel Sanchez;
PUBLISHED: 2017, SOURCE: Search and Rescue Robotics - From Theory to Practice
INDEXED IN: CrossRef: 1
94
TITLE: Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling
AUTHORS: Rui Nobrega ; Jacob, J ; Antonio Coelho ; Jessika Weber; Joao Ribeiro; Soraia Ferreira;
PUBLISHED: 2017, SOURCE: 24th Encontro Portugues de Computacao Grcfica e Interacao (EPCGI) in 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI), VOLUME: 2017-January
INDEXED IN: Scopus WOS CrossRef: 43
95
TITLE: Preface
AUTHORS: de Carvalho, CV; Coelho, A ; Escudeiro, P;
PUBLISHED: 2017, SOURCE: 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 176 LNICST
INDEXED IN: Scopus
96
TITLE: Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers ... and Telecommunications Engineering)
AUTHORS: Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho ;
PUBLISHED: 2017, SOURCE: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
INDEXED IN: CrossRef: 4 Openlibrary
97
TITLE: Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
AUTHORS: Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho ;
PUBLISHED: 2017, SOURCE: SGAMES, VOLUME: 176
INDEXED IN: DBLP
98
TITLE: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTHORS: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi ;
PUBLISHED: 2017, SOURCE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
INDEXED IN: Scopus WOS CrossRef: 3
99
TITLE: The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
AUTHORS: António Coelho ; Luís Miguel Costa;
PUBLISHED: 2017, SOURCE: 3rd International Conference on Immersive Learning Research Network, iLRN 2017 in Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings, VOLUME: 725
INDEXED IN: Scopus DBLP CrossRef: 5
100
TITLE: Using Choreographies to Support the Gamification Process on the Development of an Application to Reduce Electricity Costs
AUTHORS: Cassola, F ; Iria, J ; Paredes, H ; Morgado, L ; Coelho, A ; Soares, F;
PUBLISHED: 2017, SOURCE: 6th International Conference on Games and Learning Alliance, GALA 2017 in GAMES AND LEARNING ALLIANCE, GALA 2017, VOLUME: 10653
INDEXED IN: Scopus WOS Handle
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