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TITLE: Virtual agents in conflict
AUTHORS: Campos, H; Campos, J ; Martinho, C ; Paiva, A ;
PUBLISHED: 2012, SOURCE: 12th International Conference on Intelligent Virtual Agents, IVA 2012 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 7502 LNAI
INDEXED IN: Scopus CrossRef: 3
62
TITLE: A computational approach towards conflict resolution for serious games
AUTHORS: Cheong, YG; Khaled, R; Grappiolo, C; Campos, J ; Martinho, C ; Ingram, GPD; Paiva, A ; Yannakakis, G;
PUBLISHED: 2011, SOURCE: 6th International Conference on the Foundations of Digital Games, FDG 2011 in Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
INDEXED IN: Scopus CrossRef
63
TITLE: Adapting Content Presentation and Control to Player Personality in Videogames
AUTHORS: Rodrigo Dias; Carlos Martinho ;
PUBLISHED: 2011, SOURCE: 8th International Conference on Advances in Computer Entertainment Technology (ACE) in PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011)
INDEXED IN: Scopus WOS CrossRef
64
TITLE: Between downward spirals and habituation: Emotion intensity in virtual agents' memory retrieval
AUTHORS: Gomes, PF; Paiva, A ; Martinho, C ;
PUBLISHED: 2011, SOURCE: 2nd Symposium on Human Memory for Artificial Agents - at the AISB'11 Convention in AISB 2011: Human Memory for Artificial Agents
INDEXED IN: Scopus
IN MY: ORCID
65
TITLE: Using Empathy to Improve Human-Robot Relationships
AUTHORS: Andre Pereira ; Iolanda Leite; Samuel Masearenhas; Carlos Martinho ; Ana Paiva ;
PUBLISHED: 2011, SOURCE: 3rd International Conference on Human-Robot Personal Relationships in HUMAN-ROBOT PERSONAL RELATIONSHIPS, VOLUME: 59
INDEXED IN: Scopus WOS CrossRef: 18
66
TITLE: Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games  Full Text
AUTHORS: Marco Santos; Carlos Martinho ;
PUBLISHED: 2011, SOURCE: 15th Portuguese Conference on Artificial Intelligence (EPIA 2011) in PROGRESS IN ARTIFICIAL INTELLIGENCE, VOLUME: 7026
INDEXED IN: Scopus WOS CrossRef
67
TITLE: Wasp-like scheduling for unit training in real-time strategy games
AUTHORS: Santos, M; Martinho, C ;
PUBLISHED: 2011, SOURCE: 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 in Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
INDEXED IN: Scopus
IN MY: ORCID
68
TITLE: "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
AUTHORS: Iolanda Leite; Samuel Mascarenhas; Andre Pereira ; Carlos Martinho ; Rui Prada ; Ana Paiva ;
PUBLISHED: 2010, SOURCE: 10th International Conference on Intelligent Virtual Agents (IVA) in INTELLIGENT VIRTUAL AGENTS, IVA 2010, VOLUME: 6356
INDEXED IN: Scopus WOS CrossRef: 16
69
TITLE: Affect recognition for interactive companions: challenges and design in real world scenarios  Full Text
AUTHORS: Ginevra Castellano; Iolanda Leite; Andre Pereira ; Carlos Martinho ; Ana Paiva ; PeterW. McOwan;
PUBLISHED: 2010, SOURCE: JOURNAL ON MULTIMODAL USER INTERFACES, VOLUME: 3, ISSUE: 1-2
INDEXED IN: Scopus WOS CrossRef: 39
70
TITLE: Closing the loop. from affect recognition to empathic interaction
AUTHORS: Iolanda Leite; André Pereira ; Samuel Mascarenhas; Ginevra Castellano; Carlos Martinho ; Rui Prada ; Ana Paiva ;
PUBLISHED: 2010, SOURCE: Proceedings of the 3rd international workshop on Affective interaction in natural environments - AFFINE '10
INDEXED IN: CrossRef: 9
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