21
TITLE: Development of Audio-Visual Content to Promote the Adoption of the Gamers4Nature Toolkit
AUTHORS: Beça, P; Alexandre, A; Aresta, M; Santos, R; Veloso, A ;
PUBLISHED: 2022, SOURCE: International Conference on Information Technology and Systems, ICITS 2022 in Lecture Notes in Networks and Systems, VOLUME: 414 LNNS
INDEXED IN: Scopus CrossRef
22
TITLE: Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne
AUTHORS: Machado, S; Costa, LV; Mealha, Ó; Veloso, A ; Santos, C;
PUBLISHED: 2022, SOURCE: 6th International Conference on Smart Learning Ecosystems and Regional Development, SLERD 2021 in Smart Innovation, Systems and Technologies, VOLUME: 249
INDEXED IN: Scopus CrossRef
23
TITLE: Online Gameable Communities: Social Digital Games in the Infocommunication Ageing Society
AUTHORS: Regalado, Francisco; Veloso, Ana Isabel ;
PUBLISHED: 2022, SOURCE: 8th International Conference on Human Aspects of IT for the Aged Population (ITAP) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN, INTERACTION AND TECHNOLOGY ACCEPTANCE, PT I, VOLUME: 13330
INDEXED IN: Scopus WOS CrossRef
24
TITLE: Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams
AUTHORS: Ribeiro, Tania; Ribeiro, Goncalo; Veloso, Ana Isabel ;
PUBLISHED: 2022, SOURCE: 4th International Conference on HCI in Games Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in HCI IN GAMES, HCI-GAMES 2022, VOLUME: 13334
INDEXED IN: Scopus WOS CrossRef: 2
25
TITLE: Playable Characters in Digital Games: A Genre Taxonomy Proposal
AUTHORS: Ribeiro, Tania; Veloso, Ana Isabel ;
PUBLISHED: 2022, SOURCE: 23rd International Conference on Intelligent Games and Simulation (GAME-ON) in 23RD INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAMEON(R) 2022)
INDEXED IN: WOS
26
TITLE: Portraying Rare and Misdiagnosed Diseases in Movies. A Content Analysis, 1980-2018
AUTHORS: Liliana Vale Costa; Ana Isabel Veloso ;
PUBLISHED: 2022, SOURCE: Research Anthology on Improving Health Literacy Through Patient Communication and Mass Media
INDEXED IN: CrossRef: 1
27
TITLE: Senior Citizens as Storytellers: Contribution to Gamified Contexts
AUTHORS: Ortet, Claudia; Veloso, Ana Isabel ; Costa, Liliana Vale;
PUBLISHED: 2022, SOURCE: 8th International Conference on Human Aspects of IT for the Aged Population (ITAP) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN, INTERACTION AND TECHNOLOGY ACCEPTANCE, PT I, VOLUME: 13330
INDEXED IN: Scopus WOS CrossRef
28
TITLE: Senior-Centered Gamification: An Approach for Cyclotourism
AUTHORS: Ortet, Claudia; Costa, Liliana Vale; Veloso, Ana Isabel ;
PUBLISHED: 2022, SOURCE: 8th International Conference on Human Aspects of IT for the Aged Population (ITAP) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN, INTERACTION AND TECHNOLOGY ACCEPTANCE, PT I, VOLUME: 13330
INDEXED IN: Scopus WOS CrossRef
29
TITLE: Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities
AUTHORS: Ortet, CP; Regalado, F; Ferreira, S; Costa, LV; Veloso, AI ;
PUBLISHED: 2022, SOURCE: Interaction Design and Architecture(s), ISSUE: 54
INDEXED IN: Scopus CrossRef Handle
30
TITLE: Students as game creators: easing the game construction process by using a toolkit to game design
AUTHORS: Beça, P; Aresta, M; Santos, R; Veloso, AI ; Gomes, G;
PUBLISHED: 2022, SOURCE: Interaction Design and Architecture(s), ISSUE: 53
INDEXED IN: Scopus CrossRef: 1
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