12
TITLE: The potential of the Internet of Things to promote participatory citizenship
AUTHORS: Manuel Santos; Vânia Carlos; António Moreira;
PUBLISHED: 2021, SOURCE: Research Summit 2021: book of abstracts
INDEXED IN: Handle
14
TITLE: Resolução colaborativa de problemas na aula de inglês do 1.º CEB: a voz dos alunos
AUTHORS: Marta Fortunato; António Moreira; Ana R Simões;
PUBLISHED: 2021, SOURCE: Encontro Ciência 21
INDEXED IN: Handle
16
TITLE: A case study of applying gamification tools in business mathematics for higher education students: gamification tools
AUTHORS: Paul J Lawrance; António Moreira; Carlos Santos;
PUBLISHED: 2021, SOURCE: Internet Latent Corpus Journal, VOLUME: 11, ISSUE: 1
INDEXED IN: Handle
17
TITLE: The interactive assessments using gamification tools (Kahoot! & Socrative)
AUTHORS: Paul J Lawrance; António Moreira; Carlos Santos;
PUBLISHED: 2021, SOURCE: Internet Latent Corpus Journal, VOLUME: 11, ISSUE: 1
INDEXED IN: Handle
18
TITLE: A case study of applying gamification tools in business mathematics for higher education students
AUTHORS: Paul J Lawrance; António Moreira; Carlos Santos;
PUBLISHED: 2021, SOURCE: Internet Latent Corpus Journal, VOLUME: 11, ISSUE: 1
INDEXED IN: Handle
19
TITLE: Inclusion of children with special needs in Arts education programmes: from research to action
AUTHORS: Davys Moreno; António Moreira; Oksana Tymoshchuk; Carlos Marques;
PUBLISHED: 2020, SOURCE: Encontro Ciência'20: Encontro com a Ciência e Tecnologia em Portugal
INDEXED IN: Handle
20
TITLE: Práticas de tic e design para ambientes de aprendizagem universais: destaques
AUTHORS: Jaime Ribeiro; Margarida Lucas; António Moreira;
PUBLISHED: 2020
INDEXED IN: Handle
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