21
TITLE: Breaking the Hedonistic Loop: Meaning before fun in videogames
AUTHORS: Cardoso, P; Melo, R; Carvalhais, M;
PUBLISHED: 2019, SOURCE: 9th International Conference on Digital and Interactive Arts: Digital Media Art Ecosystems, ARTECH 2019 in ACM International Conference Proceeding Series
INDEXED IN: Scopus
IN MY: ORCID
22
TITLE: Explaining Machine Learning: Adding Interactivity to Develop Decision-making Visualization Expectations
AUTHORS: Heleno, M; Correia, N; Carvalhais, M;
PUBLISHED: 2019, SOURCE: 9th International Conference on Digital and Interactive Arts: Digital Media Art Ecosystems, ARTECH 2019 in ACM International Conference Proceeding Series
INDEXED IN: Scopus
IN MY: ORCID
24
TITLE: ARTIFICIAL INTELLIGENCE AND INTERFACE DESIGN FOR EVERYDAY PRODUCTS
AUTHORS: Andrew O'Dowd; Miguel Carvalhais;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
25
TITLE: BULLY WHO? THEATRICAL PLAY AND VICARIOUS EXPERIENCES OF DOING AND ACTING WITH EMOTIONS
AUTHORS: Jose Raimundo; Pedro Cardoso; Miguel Carvalhais; Antbnio Coelho ;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
26
TITLE: DESIGN AFTER THE RISE OF AI-DRIVEN SERVICES: LEARNING FROM LITERATURE REVIEW
AUTHORS: Joana Cerejo; Miguel Carvalhais;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
27
TITLE: Designing games that prioritize meaning over fun
AUTHORS: Miguel Carvalhais; Pedro Cardoso; José Raimundo; Ricardo Melo;
PUBLISHED: 2019, SOURCE: Contemporânea - Revista do PPGART/UFSM, VOLUME: 2, ISSUE: 4
INDEXED IN: CrossRef: 2
IN MY: ORCID
28
TITLE: Explaining Machine Learning. Adding Interactivity to Develop Decision-making Visualization Expectations
AUTHORS: Marco Heleno; Nuno Correia; Miguel Carvalhais;
PUBLISHED: 2019, SOURCE: Proceedings of the 9th International Conference on Digital and Interactive Arts
INDEXED IN: CrossRef: 1
IN MY: ORCID
29
TITLE: Breaking the Hedonistic Loop. Meaning before fun in videogames
AUTHORS: Pedro Cardoso; Ricardo Melo; Miguel Carvalhais;
PUBLISHED: 2019, SOURCE: Proceedings of the 9th International Conference on Digital and Interactive Arts
INDEXED IN: CrossRef: 3
IN MY: ORCID
30
TITLE: CITAR Journal - xCoAx Special Issue 2019 Editorial  Full Text
AUTHORS: André Rangel; Miguel Carvalhais; Luisa Ribas; Mario Verdicchio;
PUBLISHED: 2019, SOURCE: Journal of Science and Technology of the Arts, VOLUME: 11, ISSUE: 2
INDEXED IN: CrossRef
IN MY: ORCID
Page 3 of 4. Total results: 36.