31
TITLE: Virtual Reality in the Treatment of Acrophobia
AUTHORS: Maravalhas, V; Marques, A; de Sousa, S; Monteiro, P ; de Almeida, RS;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1365 AIST
INDEXED IN: Scopus CrossRef
IN MY: ORCID
32
TITLE: Virtual Reality to Improve Postural Control in Patients with Schizophrenia: Study Protocol for a Single-Blind Parallel Group Randomised Controlled Trial
AUTHORS: Cunha, M; de Almeida, RS; Fernandes, Â; Marques, A;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1368 AISC
INDEXED IN: Scopus CrossRef
IN MY: ORCID
33
TITLE: Virtual and augmented reality in human resource management and development: A systematic literature review
AUTHORS: Ferreira, P ; Meirinhos, V; Rodrigues, AC; Marques, A;
PUBLISHED: 2021, SOURCE: IBIMA Business Review, VOLUME: 2021
INDEXED IN: Scopus CrossRef: 4
IN MY: ORCID
34
TITLE: Gamification in Dementia and Mild Cognitive Impairment
AUTHORS: Vitor Simões-Silva; Susana Alexandra Mendonça Gregório; Tarcisio de Tarco Moura Luz; Ana Francisca Casinhas Coutinho Lapa; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef
IN MY: ORCID
35
TITLE: The Use of Gamification in Social Phobia
AUTHORS: Vitor Simões-Silva; Vanessa Maravalhas; Ana Rafaela Cunha; Maria Inês Soares; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
IN MY: ORCID
36
TITLE: Gamification as Upper Limb Rehabilitation Process
AUTHORS: Vitor Simões-Silva; Ana Filipa Duarte Mesquita; Karla Lígia Santos Da Silva; Vanessa Solange Arouca Quental; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
IN MY: ORCID
37
TITLE: Handbook of Research on Solving Modern Healthcare Challenges With Gamification
AUTHORS: Ricardo Alexandre Peixoto de Queirós; António José Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice
INDEXED IN: CrossRef: 2
IN MY: ORCID
38
TITLE: Burnout and Stress Measurement in Police Officers: Literature Review and a Study With the Operational Police Stress Questionnaire  Full Text
AUTHORS: Queiros, C ; Passos, F; Bartolo, A ; Marques, AJ; da Silva, CF; Pereira, A ;
PUBLISHED: 2020, SOURCE: FRONTIERS IN PSYCHOLOGY, VOLUME: 11
INDEXED IN: Scopus WOS CrossRef: 91 Handle
IN MY: ORCID
39
TITLE: "STRESS AT WORK AND PHYSIOLOGICAL INDICATORS: A STUDY WITH WEARABLE SENSORS"
AUTHORS: Cristina Queirós; Simão Oliveira; Sílvia Monteiro Fonseca; António José Marques;
PUBLISHED: 2020, SOURCE: Psicologia, Saúde & Doença, VOLUME: 21, ISSUE: 01
INDEXED IN: CrossRef
IN MY: ORCID
40
TITLE: "HYPERTERMIA AND INTERVENTION IN EMOTIONAL STATES: LITERATURE REVIEW"
AUTHORS: Cristina Queirós; Simão Oliveira; Catarina Sá; António José Marques;
PUBLISHED: 2020, SOURCE: Psicologia, Saúde & Doença, VOLUME: 21, ISSUE: 01
INDEXED IN: CrossRef
IN MY: ORCID
Page 4 of 6. Total results: 53.