Francisco Gomes Esteves
AuthID: R-000-5AV
41
TITLE: Measuring store emotional experience through facial electromyography and skin conductance
AUTHORS: Angelo, L; Rita, P ; Esteves, F;
PUBLISHED: 2013, SOURCE: IIOAB Journal, VOLUME: 4, ISSUE: 3 SPL
AUTHORS: Angelo, L; Rita, P ; Esteves, F;
PUBLISHED: 2013, SOURCE: IIOAB Journal, VOLUME: 4, ISSUE: 3 SPL
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42
TITLE: Confirmatory Factor Analysis and Temporal Invariance of the Positive and Negative Affect Schedule (PANAS). Análise Fatorial Confi rmatória e Invariância Temporal da Positive and Negative Affect Schedule (PANAS) Full Text
AUTHORS: Galinha, IC; Pereira, CR ; Esteves, FG;
PUBLISHED: 2013, SOURCE: PSICOLOGIA-REFLEXAO E CRITICA, VOLUME: 26, ISSUE: 4
AUTHORS: Galinha, IC; Pereira, CR ; Esteves, FG;
PUBLISHED: 2013, SOURCE: PSICOLOGIA-REFLEXAO E CRITICA, VOLUME: 26, ISSUE: 4
43
TITLE: Playing for better or for worse?: Health and social outcomes with electronic gaming
AUTHORS: Arriaga, P ; Esteves, F; Fernandes, S;
PUBLISHED: 2013, SOURCE: Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, ISSUE: Volume I
AUTHORS: Arriaga, P ; Esteves, F; Fernandes, S;
PUBLISHED: 2013, SOURCE: Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, ISSUE: Volume I
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44
TITLE: Emotional gaming
AUTHORS: Madeira, F; Arriaga, P; Adriao, J; Lopes, R; Esteves, F;
PUBLISHED: 2013, SOURCE: Psychology of Gaming
AUTHORS: Madeira, F; Arriaga, P; Adriao, J; Lopes, R; Esteves, F;
PUBLISHED: 2013, SOURCE: Psychology of Gaming
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45
TITLE: Playing for Better or for Worse?. Health and Social Outcomes with Electronic Gaming
AUTHORS: Patrícia Arriaga ; Francisco Esteves; Sara Fernandes;
PUBLISHED: 2013, SOURCE: - Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
AUTHORS: Patrícia Arriaga ; Francisco Esteves; Sara Fernandes;
PUBLISHED: 2013, SOURCE: - Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
46
TITLE: Preschooler's faces in spontaneous emotional contexts-how well do they match adult facial expression prototypes?
AUTHORS: Augusta Gaspar ; Francisco G Esteves;
PUBLISHED: 2012, SOURCE: INTERNATIONAL JOURNAL OF BEHAVIORAL DEVELOPMENT, VOLUME: 36, ISSUE: 5
AUTHORS: Augusta Gaspar ; Francisco G Esteves;
PUBLISHED: 2012, SOURCE: INTERNATIONAL JOURNAL OF BEHAVIORAL DEVELOPMENT, VOLUME: 36, ISSUE: 5
47
TITLE: Attachment insecurity and strategies for regulation: When emotion triggers attention Full Text
AUTHORS: Catarina Silva; Isabel Soares ; Francisco Esteves;
PUBLISHED: 2012, SOURCE: SCANDINAVIAN JOURNAL OF PSYCHOLOGY, VOLUME: 53, ISSUE: 1
AUTHORS: Catarina Silva; Isabel Soares ; Francisco Esteves;
PUBLISHED: 2012, SOURCE: SCANDINAVIAN JOURNAL OF PSYCHOLOGY, VOLUME: 53, ISSUE: 1
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48
TITLE: Virtual environments to cope with anxiety situations Two case-studies
AUTHORS: Ana Paula Claudio; Maria Beatriz Carmo ; Tania Pinheiro; Jorge Lima; Francisco Esteves;
PUBLISHED: 2012, SOURCE: 7th Iberian Conference on Information Systems and Technologies (CISTI) in INFORMATION SYSTEMS AND TECHNOLOGIES
AUTHORS: Ana Paula Claudio; Maria Beatriz Carmo ; Tania Pinheiro; Jorge Lima; Francisco Esteves;
PUBLISHED: 2012, SOURCE: 7th Iberian Conference on Information Systems and Technologies (CISTI) in INFORMATION SYSTEMS AND TECHNOLOGIES
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49
TITLE: Traumatic brain injury patients: Does frontal brain lesion influence basic emotion recognition? Full Text
AUTHORS: Martins, AT ; Faisca, L ; Esteves, F; Muresan, A; Justo, MG; Simao, C; Reis, A ;
PUBLISHED: 2011, SOURCE: Psychology and Neuroscience, VOLUME: 4, ISSUE: 3
AUTHORS: Martins, AT ; Faisca, L ; Esteves, F; Muresan, A; Justo, MG; Simao, C; Reis, A ;
PUBLISHED: 2011, SOURCE: Psychology and Neuroscience, VOLUME: 4, ISSUE: 3
50
TITLE: Playing with violence: An updated review on the effects of playing violent electronic games
AUTHORS: Arriaga, P ; Gaspar, A; Esteves, F;
PUBLISHED: 2011, SOURCE: Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
AUTHORS: Arriaga, P ; Gaspar, A; Esteves, F;
PUBLISHED: 2011, SOURCE: Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
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