31
TITLE: A mobile game for engaging students on the study of the novel "Os Maias"
AUTHORS: Ana A Amelia Carvalho; Ines Araujo; Adelina Moura;
PUBLISHED: 2015, SOURCE: 10th Iberian Conference on Information Systems and Technologies (CISTI) in 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
INDEXED IN: WOS
32
TITLE: From game preferences to the creation of mobile Game Konnecting: A study in higher education [Das preferências de jogo à criação do mobile Game Konnecting: Um estudo no ensino superior]
AUTHORS: Carvalho, AA; Araújo, I; Fonseca, A;
PUBLISHED: 2015, SOURCE: RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, ISSUE: 16
INDEXED IN: Scopus
33
TITLE: Digital games played by Portuguese students: Gender differences [Jogos Digitais Que os Estudantes Portugueses Jogam: Diferenças de Género]
AUTHORS: Carvalho, AA; Araujo, IC;
PUBLISHED: 2014, SOURCE: 9th Iberian Conference on Information Systems and Technologies, CISTI 2014 in Iberian Conference on Information Systems and Technologies, CISTI
INDEXED IN: Scopus
IN MY: ORCID
34
TITLE: Digital games played by Portuguese students: Gender differences
AUTHORS: Ana Amelia Carvalho; Ines Cardoso Araujo;
PUBLISHED: 2014, SOURCE: 2014 9th Iberian Conference on Information Systems and Technologies (CISTI)
INDEXED IN: CrossRef: 5
IN MY: ORCID
35
TITLE: Back to the Future
AUTHORS: Maria Assunção Flores; Ana Amélia Carvalho; Fernando Ilídio Ferreira; Maria Teresa Vilaça;
PUBLISHED: 2013
INDEXED IN: CrossRef: 4
IN MY: ORCID
36
TITLE: Development of Learning Objects for Library and Information Sciences by Postgraduate Students
AUTHORS: Celio Goncalo Marques; Ana Amelia A Amorim Carvalho;
PUBLISHED: 2012, SOURCE: International Symposium on Computers in Education (SIIE) in 2012 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE)
INDEXED IN: WOS
37
TITLE: The pedagogical potential of MMOG: An exploratory study including four games and their players1
AUTHORS: Gomes, T; Carvalho, AAA;
PUBLISHED: 2011, SOURCE: Computer Games as Educational and Management Tools: Uses and Approaches
INDEXED IN: Scopus
IN MY: ORCID
38
TITLE: The Pedagogical Potential of MMOG. An Exploratory Study Including Four Games and their Players1
AUTHORS: Tiago Gomes; Ana A Carvalho;
PUBLISHED: 2011, SOURCE: Uses and Approaches - Computer Games as Educational and Management Tools
INDEXED IN: CrossRef: 1
IN MY: ORCID
39
TITLE: Mature Students Using Mobile Devices in Life and Learning
AUTHORS: Kukulska Hulme, A; Pettit, J; Bradley, L; Carvalho, AA; Herrington, A; Kennedy, D; Walker, A;
PUBLISHED: 2011, SOURCE: International Journal of Mobile and Blended Learning, VOLUME: 3, ISSUE: 1
INDEXED IN: Scopus
IN MY: ORCID
40
TITLE: Mature Students Using Mobile Devices in Life and Learning
AUTHORS: Agnes Kukulska-Hulme; John Pettit; Linda Bradley; Ana A Carvalho; Anthony Herrington; David M Kennedy; Aisha Walker;
PUBLISHED: 2011, SOURCE: International Journal of Mobile and Blended Learning, VOLUME: 3, ISSUE: 1
INDEXED IN: CrossRef: 26
IN MY: ORCID
Page 4 of 5. Total results: 43.