21
TITLE: Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments
AUTHORS: Gomes, PV ; Marques, A ; Donga, J; Sa, C; Correia, A; Pereira, J;
PUBLISHED: 2021, SOURCE: APPLIED SCIENCES-BASEL, VOLUME: 11, ISSUE: 11
INDEXED IN: WOS CrossRef: 2
22
TITLE: Individual Resilience Interventions: A Systematic Review in Adult Population Samples over the Last Decade
AUTHORS: Ferreira, M ; Marques, A ; Gomes, PV ;
PUBLISHED: 2021, SOURCE: INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, VOLUME: 18, ISSUE: 14
INDEXED IN: WOS CrossRef: 16
23
TITLE: Mixed Reality in an Operating Room Using Hololens 2—The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
AUTHORS: Rita Veloso; Renato Magalhães; António Marques ; Paulo Gomes ; Javier Pereira;
PUBLISHED: 2021, SOURCE: The 4th XoveTIC Conference
INDEXED IN: CrossRef
24
TITLE: Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS: Paulo Veloso Gomes ; João Donga; Sá, Vítor J. ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
25
TITLE: The Effect of Music on Brain Activity an Emotional State †
AUTHORS: Cunha, J; Gomes, PV ; Marques, A; Pereira, J ;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
INDEXED IN: Scopus CrossRef
26
TITLE: The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments †
AUTHORS: Costa, R; Gomes, PV ; Correia, A; Marques, A; Pereira, J ;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
INDEXED IN: Scopus CrossRef
27
TITLE: A-Frame as a Tool to Create Artistic Collective Installations in Virtual Reality
AUTHORS: João Azevedo; Paulo Veloso Gomes ; João Donga; António Marques;
PUBLISHED: 2020, SOURCE: 3rd XoveTIC Conference
INDEXED IN: CrossRef: 1
28
TITLE: Analysis and Definition of Data Flows Generated by Bio Stimuli in the Design of Interactive Immersive Environments
AUTHORS: Paulo Veloso Gomes ; João Donga; António Marques; João Azevedo; Javier Pereira;
PUBLISHED: 2020, SOURCE: 3rd XoveTIC Conference
INDEXED IN: CrossRef: 1
29
TITLE: Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias
AUTHORS: João Donga; Paulo Veloso Gomes ; António Marques; Javier Pereira; João Azevedo;
PUBLISHED: 2020, SOURCE: 3rd XoveTIC Conference
INDEXED IN: CrossRef
30
TITLE: Creating Emotions Through Digital Media Art. Building Empathy in Immersive Environments
AUTHORS: Paulo Veloso Gomes ; Sá, Vítor J. ; António Marques; João Donga; António Correia; Javier Pereira Loureiro;
PUBLISHED: 2020, SOURCE: Advances in Media, Entertainment, and the Arts - Multidisciplinary Perspectives on New Media Art
INDEXED IN: CrossRef
Page 3 of 4. Total results: 34.