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TITLE: Development of a Pandemic Resilience Competence Model for Healthcare Professionals—Individual and Organisational Aspects  Full Text
AUTHORS: Nina Lorenzoni; Raquel Simões de Almeida; Daniela Wimmer; Ines Simbrig; Veronica Moscon; Fabio Carnelli; Nadine Sulkowski; Elohor Pamela Malaka; Paul Schober; Katharina Michel; Sá, Vítor J. ; Margit Raich;
PUBLISHED: 2025, SOURCE: International Journal of Environmental Research and Public Health, VOLUME: 22, ISSUE: 5
INDEXED IN: Scopus CrossRef
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TITLE: Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)  Full Text
AUTHORS: Sá, Vítor J. ; Marto, Anabela; Silva, Paula Alexandra; Chalmers, Alan;
PUBLISHED: 2025, SOURCE: COMPUTERS & GRAPHICS-UK, VOLUME: 127
INDEXED IN: Scopus WOS CrossRef: 1
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TITLE: Autonomous creative learning strategy directed to higher education students in health area
AUTHORS: Paulo Veloso Gomes ; Joâo Donga; Sandra Ferreira; Renato Magalhâes; Sá, Vítor J. ;
PUBLISHED: 2023, SOURCE: Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications
INDEXED IN: Scopus CrossRef
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TITLE: PBL Applications in Teaching Topics related with “Data”
AUTHORS: Berna Ulutas; Chis Timur; Ozten Chelai; Sá, Vítor J. ; Hakan Yıldırım; Daniela Căprioară;
PUBLISHED: 2023, SOURCE: Higher Education in a Digital Era through Project-based E-learning: Contributes of the RESTART4EDU Project
INDEXED IN: CrossRef: 1
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TITLE: Preface
AUTHORS: Sá, Vítor J. ; Anabela Marto;
PUBLISHED: 2023, SOURCE: 5th International Conference on Graphics and Interaction, ICGI 2023 in ICGI 2023 - 5th International Conference on Graphics and Interaction, Proceedings
INDEXED IN: Scopus
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TITLE: Software requirements definition processes in gamification development for immersive environments
AUTHORS: Gomes, PV ; Donga, J; Sá, Vítor J. ;
PUBLISHED: 2022, SOURCE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXED IN: Scopus CrossRef: 1
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TITLE: Study of Deepfakes in Cyberspace, Impact, and Consequences on the Social Environment [Estudo da Utilização de Deepfakes no Ciberespaço, Impacto e suas Consequências no Ambiente Social]
AUTHORS: Manuel, GI; Sá, Vítor J. ; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED: 2022, SOURCE: 22nd Conference of the Portuguese Association of Information Systems, CAPSI 2022 in Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao
INDEXED IN: Scopus
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TITLE: Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS: Paulo Veloso Gomes ; João Donga; Sá, Vítor J. ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
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TITLE: Creating Emotions Through Digital Media Art. Building Empathy in Immersive Environments
AUTHORS: Paulo Veloso Gomes ; Sá, Vítor J. ; António Marques; João Donga; António Correia; Javier Pereira Loureiro;
PUBLISHED: 2020, SOURCE: Advances in Media, Entertainment, and the Arts - Multidisciplinary Perspectives on New Media Art
INDEXED IN: CrossRef
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TITLE: e-EMOTION CAPSULE. As artes digitais na criação de emoções
AUTHORS: Paulo Veloso Gomes ; António Marques; Javier Pereira; António Correia; João Donga; Sá, Vítor J. ;
PUBLISHED: 2019, SOURCE: Proceedings of the 9th International Conference on Digital and Interactive Arts
INDEXED IN: CrossRef: 3
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