21
TITLE: The Use of Artificial Intelligence in Interactive Virtual Reality Adaptive Environments with Real-Time Biofeedback Applied to Phobias Psychotherapy
AUTHORS: Paulo Veloso Gomes ; Vítor J Sá; João Donga; António Marques; Bárbara Gomes; Raquel Simoes de Almeida; Javier Pereira-Loureiro;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
22
TITLE: The use of Virtual Reality in Public Speaking Training Programs
AUTHORS: Daniela Vasconcelos; Paulo Veloso Gomes ; Antonio Marques; Javier Pereira;
PUBLISHED: 2023, SOURCE: Kalpa Publications in Computing, VOLUME: 14
INDEXED IN: CrossRef
23
TITLE: Virtual Reality Cognitive-Behavioral Therapy Biofeedback System for Glossophobia
AUTHORS: António Correia; Paulo Veloso Gomes ; João Donga; Antonio Marques; Javier Pereira;
PUBLISHED: 2023, SOURCE: Kalpa Publications in Computing, VOLUME: 14
INDEXED IN: CrossRef
24
TITLE: Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia  Full Text
AUTHORS: Marques, Antonio J.; Gomes Veloso, Paulo ; Araujo, Margarida; de Almeida, Raquel Simoes; Correia, Antonio; Pereira, Javier; Queiros, Cristina; Pimenta, Rui; Pereira, Anabela S.; Silva, Carlos F.;
PUBLISHED: 2022, SOURCE: FRONTIERS IN PSYCHOLOGY, VOLUME: 13
INDEXED IN: WOS CrossRef: 12
25
TITLE: Software requirements definition processes in gamification development for immersive environments
AUTHORS: Gomes, PV ; Donga, J; Sá, Vítor J. ;
PUBLISHED: 2022, SOURCE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXED IN: Scopus CrossRef: 1
26
TITLE: Strategy for data Cybersecurity in European Health Data Ecosystem
AUTHORS: Henrique Curado; Paulo Veloso Gomes ; Jacquinet, Marc Marie Luc Philippe ; António Marques; Javier Pereira;
PUBLISHED: 2022, SOURCE: Proceedings of V XoveTIC Conference, XoveTIC 2022, A Coruña, Spain, 5-6 October 2022., VOLUME: 14
INDEXED IN: DBLP CrossRef
27
TITLE: Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments
AUTHORS: Gomes, PV ; Marques, A ; Donga, J; Sa, C; Correia, A; Pereira, J;
PUBLISHED: 2021, SOURCE: APPLIED SCIENCES-BASEL, VOLUME: 11, ISSUE: 11
INDEXED IN: WOS CrossRef: 2
28
TITLE: Individual Resilience Interventions: A Systematic Review in Adult Population Samples over the Last Decade
AUTHORS: Ferreira, M ; Marques, A ; Gomes, PV ;
PUBLISHED: 2021, SOURCE: INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, VOLUME: 18, ISSUE: 14
INDEXED IN: WOS CrossRef: 16
29
TITLE: Mixed Reality in an Operating Room Using Hololens 2—The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
AUTHORS: Rita Veloso; Renato Magalhães; António Marques ; Paulo Gomes ; Javier Pereira;
PUBLISHED: 2021, SOURCE: The 4th XoveTIC Conference
INDEXED IN: CrossRef
30
TITLE: Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS: Paulo Veloso Gomes ; João Donga; Sá, Vítor J. ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
Page 3 of 4. Total results: 40.