1
TITLE: Bridging Emotional Design with mobile technology: Towards the needs of Dementia informal caregivers
AUTHORS: Jessica Teixeira; Andreia Pinto De Sousa; Bruno Giesteira ;
PUBLISHED: 2025, SOURCE: 16th International Conference on ENTERprise Information Systems, CENTERIS 2024 - 12th International Conference on Project MANagement, ProjMAN 2024 - 14th International Conference on Health and Social Care Information Systems and Technologies, HCist 2024 in Procedia Computer Science, VOLUME: 256
INDEXED IN: Scopus CrossRef
2
TITLE: Drawing for Social Re-Connectivity Through Collaborative and Digital Environments. Preliminary Drawing Activities
AUTHORS: Eliana Penedos Santiago; Silvia Simões; Pedro Amado; Bruno Giesteira ;
PUBLISHED: 2025, SOURCE: 4th International Conference in Information Technology and Education, ICITED 2024 in Lecture Notes in Networks and Systems, VOLUME: 859 LNNS
INDEXED IN: Scopus CrossRef
3
TITLE: Somatic Indicators on the Visceral, Behavioral and Reflective Dimensions of Emotional Design
AUTHORS: Alves, Tiago; Giesteira, Bruno ;
PUBLISHED: 2025, SOURCE: 8th International Conference on Design and Digital Communication in ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024, VOLUME: 51
INDEXED IN: Scopus WOS CrossRef
4
TITLE: Towards the Design of Transformation: a Review of Transformative VR Experiences
AUTHORS: Bruno Giesteira ; Tiago Alves;
PUBLISHED: 2025, SOURCE: AHFE International - Human Interaction and Emerging Technologies (IHIET 2025), VOLUME: -5
INDEXED IN: CrossRef
5
TITLE: Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces
AUTHORS: Isabella Silva; Pedro Cardoso; Bruno Giesteira ;
PUBLISHED: 2024, SOURCE: Springer Series in Design and Innovation, VOLUME: 33
INDEXED IN: Scopus CrossRef
6
TITLE: Inclusivity Play. Web Platform and Games for Inclusion and Diversity in the University - The Skills for a Next-Generation Project
AUTHORS: Bruno Giesteira ; Viviane Peçaibes; Pedro Cardoso; Guilherme Vila Maior; Isabel Quaresma;
PUBLISHED: 2024, SOURCE: Advances in Educational Marketing, Administration, and Leadership - Exploring Educational Equity at the Intersection of Policy and Practice
INDEXED IN: CrossRef
7
TITLE: JANE DOE’S MISSION: A SERIOUS-CRITICAL DIGITAL GAME FOR WEB DESIGNERS AND DEVELOPERS TO TRAIN WEB ACCESSIBILITY FOR SCREEN READERS
AUTHORS: Guilherme Vila Maior; Bruno Giesteira ; Viviane Peçaibes;
PUBLISHED: 2024, SOURCE: ICERI Proceedings - ICERI2024 Proceedings, VOLUME: 1
INDEXED IN: CrossRef
8
TITLE: Positive Play. Designing Ludic Tools for Health
AUTHORS: Bruno Giesteira ; Gerd Berge; Viviane Peçaibes;
PUBLISHED: 2024, SOURCE: Septentrio Reports, ISSUE: 1
INDEXED IN: CrossRef: 2
9
TITLE: Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach
AUTHORS: Giesteira, Bruno ; de Sousa, Andreia Pinto; dos Santos, Tiago Salgueiro; Vaz Pires, Carolina;
PUBLISHED: 2023, SOURCE: 17th International Conference on Universal Access in Human-Computer Interaction (UAHCI) part of the 25th International Conference on Human-Computer Interaction (HCI) in UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, UAHCI 2023, PT II, VOLUME: 14021
INDEXED IN: Scopus WOS CrossRef: 1
10
TITLE: O design e o Lúdico como instrumentos para a prevenção e tratamento da Anorexia Nervosa
AUTHORS: Viviane Peçaibes; Pedro Cardoso; Bruno Giesteira ; Liliana Castro;
PUBLISHED: 2023, SOURCE: ​III SEVEN INTERNATIONAL CONGRESS OF HEALTH
INDEXED IN: CrossRef
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