1
TITLE: Drawing for Social Re-Connectivity Through Collaborative and Digital Environments. Preliminary Drawing Activities
AUTHORS: Eliana Penedos Santiago; Silvia Simões; Pedro Amado; Bruno Giesteira ;
PUBLISHED: 2025, SOURCE: 4th International Conference in Information Technology and Education, ICITED 2024 in Lecture Notes in Networks and Systems, VOLUME: 859 LNNS
INDEXED IN: Scopus CrossRef
2
TITLE: Somatic Indicators on the Visceral, Behavioral and Reflective Dimensions of Emotional Design
AUTHORS: Alves, Tiago; Giesteira, Bruno ;
PUBLISHED: 2025, SOURCE: 8th International Conference on Design and Digital Communication in ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024, VOLUME: 51
INDEXED IN: Scopus WOS CrossRef
3
TITLE: Friction Firestarter: A Toolkit for Designing Meaningful Friction in Game User Interfaces
AUTHORS: Isabella Silva; Pedro Cardoso; Bruno Giesteira ;
PUBLISHED: 2024, SOURCE: Springer Series in Design and Innovation, VOLUME: 33
INDEXED IN: Scopus CrossRef
4
TITLE: Inclusivity Play. Web Platform and Games for Inclusion and Diversity in the University - The Skills for a Next-Generation Project
AUTHORS: Bruno Giesteira ; Viviane Peçaibes; Pedro Cardoso; Guilherme Vila Maior; Isabel Quaresma;
PUBLISHED: 2024, SOURCE: Advances in Educational Marketing, Administration, and Leadership - Exploring Educational Equity at the Intersection of Policy and Practice
INDEXED IN: CrossRef
5
TITLE: JANE DOE’S MISSION: A SERIOUS-CRITICAL DIGITAL GAME FOR WEB DESIGNERS AND DEVELOPERS TO TRAIN WEB ACCESSIBILITY FOR SCREEN READERS
AUTHORS: Guilherme Vila Maior; Bruno Giesteira ; Viviane Peçaibes;
PUBLISHED: 2024, SOURCE: ICERI Proceedings - ICERI2024 Proceedings, VOLUME: 1
INDEXED IN: CrossRef
6
TITLE: Positive Play. Designing Ludic Tools for Health
AUTHORS: Bruno Giesteira ; Gerd Berge; Viviane Peçaibes;
PUBLISHED: 2024, SOURCE: Septentrio Reports, ISSUE: 1
INDEXED IN: CrossRef: 2
7
TITLE: THE SOCIAL ROLE OF DIGITAL DESIGN IN INCLUSION AND DIVERSITY: A REFLECTION-IN-ACTION APPROACH IN THE CONTEXT OF THE SKILLS FOR A NEXT GENERATION PROJECT
AUTHORS: Bruno Giesteira ; Viviane Peçaibes; Luisa Lino; Guilherme Vila Maior;
PUBLISHED: 2023, SOURCE: EDULEARN Proceedings - EDULEARN23 Proceedings
INDEXED IN: CrossRef
8
TITLE: A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context
AUTHORS: Diego Mergener; Pedro Cardoso; Bruno Giesteira ;
PUBLISHED: 2022, SOURCE: ECADE Official Conference Proceedings - – The European Conference on Arts, Design and Education 2022 Official Conference Proceedings
INDEXED IN: CrossRef
9
TITLE: Designing User Interaction with Linked Data in Historical Archives  Full Text
AUTHORS: Guedes, Claudia; Giesteira, Bruno ; Nunes, Sergio ;
PUBLISHED: 2022, SOURCE: ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, VOLUME: 15, ISSUE: 3
INDEXED IN: WOS DBLP CrossRef: 1
10
TITLE: Reflections on the Design Ecosystem Model
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2022, SOURCE: Springer Series in Design and Innovation, VOLUME: 16
INDEXED IN: Scopus CrossRef
Page 1 of 3. Total results: 27.