11
TITLE: THE SOCIAL ROLE OF DIGITAL DESIGN IN INCLUSION AND DIVERSITY: A REFLECTION-IN-ACTION APPROACH IN THE CONTEXT OF THE SKILLS FOR A NEXT GENERATION PROJECT
AUTHORS: Bruno Giesteira ; Viviane Peçaibes; Luisa Lino; Guilherme Vila Maior;
PUBLISHED: 2023, SOURCE: EDULEARN Proceedings - EDULEARN23 Proceedings
INDEXED IN: CrossRef
12
TITLE: A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context
AUTHORS: Diego Mergener; Pedro Cardoso; Bruno Giesteira ;
PUBLISHED: 2022, SOURCE: ECADE Official Conference Proceedings - – The European Conference on Arts, Design and Education 2022 Official Conference Proceedings
INDEXED IN: CrossRef
13
TITLE: Designing User Interaction with Linked Data in Historical Archives  Full Text
AUTHORS: Guedes, Claudia; Giesteira, Bruno ; Nunes, Sergio ;
PUBLISHED: 2022, SOURCE: ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, VOLUME: 15, ISSUE: 3
INDEXED IN: WOS DBLP CrossRef: 1
14
TITLE: Reflections on the Design Ecosystem Model
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2022, SOURCE: Springer Series in Design and Innovation, VOLUME: 16
INDEXED IN: Scopus CrossRef
15
TITLE: Carnival Play. eHealth Solution to Evaluate, Rehabilitate, and Monitor Dexterity and Manual Strength
AUTHORS: Bruno Giesteira ; Joana Silva; Teresa Sarmento; Abreu, P ; Maria Teresa Restivo ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 3
16
TITLE: Current Issues in Design Policies: Balancing Tensions
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2021, SOURCE: 7th Meeting of Research in Music, Arts and Design (EIMAD) in ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020, VOLUME: 9
INDEXED IN: Scopus WOS CrossRef: 1
17
TITLE: How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
AUTHORS: Peçaibes, V; Cardoso, P; Castro, L; Giesteira, B ; Lopes, L; Junqueira, C;
PUBLISHED: 2021, SOURCE: Springer Series in Design and Innovation, VOLUME: 12
INDEXED IN: Scopus CrossRef
18
TITLE: Positive Play. Games for Human Potential and the Yet Unexplored Case of Anorexia Nervosa
AUTHORS: Pedro Cardoso; Viviane Peçaibes; Bruno Giesteira ; Liliana Correia de Castro;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 2
19
TITLE: EMOTIONS AND BRANDING: THE EMOTIONAL DIMENSION OF BRANDS IN THE DIGITAL CONTEXT
AUTHORS: Afonso Verissimo; Bruno Giesteira ;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
20
TITLE: Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
AUTHORS: Peçaibes, V; Cardoso, P; Giesteira, B ;
PUBLISHED: 2019, SOURCE: 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 265
INDEXED IN: Scopus CrossRef: 3
Page 2 of 4. Total results: 32.