11
TITLE: O design e o Lúdico como instrumentos para a prevenção e tratamento da Anorexia Nervosa
AUTHORS: Viviane Peçaibes; Pedro Cardoso; Bruno Giesteira ; Liliana Castro;
PUBLISHED: 2023, SOURCE: ​III SEVEN INTERNATIONAL CONGRESS OF HEALTH
INDEXED IN: CrossRef
12
TITLE: THE SOCIAL ROLE OF DIGITAL DESIGN IN INCLUSION AND DIVERSITY: A REFLECTION-IN-ACTION APPROACH IN THE CONTEXT OF THE SKILLS FOR A NEXT GENERATION PROJECT
AUTHORS: Bruno Giesteira ; Viviane Peçaibes; Luisa Lino; Guilherme Vila Maior;
PUBLISHED: 2023, SOURCE: EDULEARN Proceedings - EDULEARN23 Proceedings
INDEXED IN: CrossRef
13
TITLE: A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context
AUTHORS: Diego Mergener; Pedro Cardoso; Bruno Giesteira ;
PUBLISHED: 2022, SOURCE: ECADE Official Conference Proceedings - – The European Conference on Arts, Design and Education 2022 Official Conference Proceedings
INDEXED IN: CrossRef
14
TITLE: Designing User Interaction with Linked Data in Historical Archives  Full Text
AUTHORS: Guedes, Claudia; Giesteira, Bruno ; Nunes, Sergio ;
PUBLISHED: 2022, SOURCE: ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, VOLUME: 15, ISSUE: 3
INDEXED IN: WOS DBLP CrossRef: 1
15
TITLE: Reflections on the Design Ecosystem Model
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2022, SOURCE: Springer Series in Design and Innovation, VOLUME: 16
INDEXED IN: Scopus CrossRef
16
TITLE: Carnival Play. eHealth Solution to Evaluate, Rehabilitate, and Monitor Dexterity and Manual Strength
AUTHORS: Bruno Giesteira ; Joana Silva; Teresa Sarmento; Abreu, P ; Maria Teresa Restivo ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 3
17
TITLE: Current Issues in Design Policies: Balancing Tensions
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2021, SOURCE: 7th Meeting of Research in Music, Arts and Design (EIMAD) in ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020, VOLUME: 9
INDEXED IN: Scopus WOS CrossRef: 1
18
TITLE: How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
AUTHORS: Peçaibes, V; Cardoso, P; Castro, L; Giesteira, B ; Lopes, L; Junqueira, C;
PUBLISHED: 2021, SOURCE: Springer Series in Design and Innovation, VOLUME: 12
INDEXED IN: Scopus CrossRef
19
TITLE: Positive Play. Games for Human Potential and the Yet Unexplored Case of Anorexia Nervosa
AUTHORS: Pedro Cardoso; Viviane Peçaibes; Bruno Giesteira ; Liliana Correia de Castro;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 2
20
TITLE: EMOTIONS AND BRANDING: THE EMOTIONAL DIMENSION OF BRANDS IN THE DIGITAL CONTEXT
AUTHORS: Afonso Verissimo; Bruno Giesteira ;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
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