11
TITLE: Immersive Authoring of Virtual Reality Training
AUTHORS: Cassola, F ; Pinto, M; Mendes, D ; Morgado, L ; Coelho, A ; Paredes, H ;
PUBLISHED: 2021, SOURCE: 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) in 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXED IN: Scopus WOS DBLP CrossRef: 5 Handle
IN MY: ORCID
12
TITLE: A gamification platform to foster energy efficiency in office buildings  Full Text
AUTHORS: Jose Iria ; Nuno Fonseca ; Fernando Cassola ; Antonio Barbosa ; Filipe Soares ; Antonio Coelho ; Aydogan Ozdemir;
PUBLISHED: 2020, SOURCE: ENERGY AND BUILDINGS, VOLUME: 222
INDEXED IN: Scopus WOS CrossRef: 43
IN MY: ORCID
13
TITLE: GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings
AUTHORS: Antonio Barbosa ; Jose Iria ; Fernando Cassola ; Antonio Coelho ; Joao Portela; Kucuk, U; Madureira, AG ; Zehir, MA; Ozdemir, A; Soares, FJ ;
PUBLISHED: 2017, SOURCE: 10th International Conference on Electrical and Electronics Engineering (ELECO) in 2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO), VOLUME: 2018-January
INDEXED IN: Scopus WOS
IN MY: ORCID
14
TITLE: Screening and Evaluation Platform for Depression and Suicidality in Primary Healthcare
AUTHORS: Cassola, F ; Costa, A; Henriques, R ; Rocha, A ; Sousa, M; Gomes, P; Ferreira, T; Cunha, C ; Salgado, J ;
PUBLISHED: 2017, SOURCE: 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE) in PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE), VOL 1
INDEXED IN: Scopus WOS DBLP CrossRef: 1
IN MY: ORCID
15
TITLE: Using Choreographies to Support the Gamification Process on the Development of an Application to Reduce Electricity Costs
AUTHORS: Cassola, F ; Iria, J ; Paredes, H ; Morgado, L ; Coelho, A ; Soares, F;
PUBLISHED: 2017, SOURCE: 6th International Conference on Games and Learning Alliance, GALA 2017 in GAMES AND LEARNING ALLIANCE, GALA 2017, VOLUME: 10653
INDEXED IN: Scopus WOS Handle
IN MY: ORCID
16
TITLE: Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly
AUTHORS: Paredes, H ; Cassola, F ; Morgado, L ; de Carvalho, F; Ala, S; Francisco dos Santos Cardoso ; Fonseca, B ; Martins, P ;
PUBLISHED: 2014, SOURCE: 14th International Conference on Computers Helping People with Special Needs (ICCHP) in COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I, VOLUME: 8547, ISSUE: PART 1
INDEXED IN: Scopus WOS DBLP CrossRef: 1
IN MY: ORCID
17
TITLE: Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems  Full Text
AUTHORS: António Correia ; Fernando Cassola ; Diogo Azevedo; André Pinheiro; Leonel Morgado ; Paulo Martins; Benjamim Fonseca; Hugo Paredes;
PUBLISHED: 2014, SOURCE: Journal For Virtual Worlds Research, VOLUME: 7, ISSUE: 3
INDEXED IN: CrossRef: 3
IN MY: ORCID
19
TITLE: Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction
AUTHORS: Fernando Cassola ; Leonel Morgado ; Fausto de Carvalho; Hugo Paredes ; Benjamim Fonseca ; Paulo Martins ;
PUBLISHED: 2014, SOURCE: Procedia Technology, VOLUME: 13
INDEXED IN: CrossRef: 25
IN MY: ORCID
20
TITLE: Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices
AUTHORS: Cassola, F ; Paredes, H ; Fonseca, B ; Martins, P ; Ala, S; Francisco dos Santos Cardoso ; de Carvalho, F; Morgado, L ;
PUBLISHED: 2014, SOURCE: 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) in 2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
INDEXED IN: Scopus WOS DBLP CrossRef: 3
IN MY: ORCID
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