11
TITLE: Distributed Database Model for Mobile Health Telemonitoring Applications
AUTHORS: Paulo Veloso Gomes; Henrique Curado; António Marques; Bárbara Gomes; Javier Pereira-Loureiro;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
IN MY: ORCID
12
TITLE: Self-management Web Application for Persons with Schizophrenia
AUTHORS: José Domingues; Paulo Veloso Gomes; Raquel Simoes de Almeida; Nuno Fonseca; Constantino Martins; Joaquim Santos; António Marques; Javier Pereira-Loureiro;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
IN MY: ORCID
13
TITLE: Interactive Virtual Reality Public Speaking Training Simulator to Empower Confident Communicators
AUTHORS: João Donga; Paulo Veloso Gomes Gomes; António Marques; Javier Pereira-Loureiro;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
IN MY: ORCID
14
TITLE: Reimagining Art: Virart, a Platform Using Virtual Reality for Creative Expression and Cultural Engagement
AUTHORS: João Donga; João Azevedo; Marta Carrapa; Paulo Veloso Gomes;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
IN MY: ORCID
15
TITLE: The Use of Artificial Intelligence in Interactive Virtual Reality Adaptive Environments with Real-Time Biofeedback Applied to Phobias Psychotherapy
AUTHORS: Paulo Veloso Gomes; Vítor J Sá; João Donga; António Marques; Bárbara Gomes; Raquel Simoes de Almeida; Javier Pereira-Loureiro;
PUBLISHED: 2023, SOURCE: Congreso XoveTIC: impulsando el talento científico (6º. 2023. A Coruña)
INDEXED IN: CrossRef
IN MY: ORCID
16
TITLE: Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia  Full Text
AUTHORS: Marques, Antonio J.; Gomes Veloso, Paulo; Araujo, Margarida; de Almeida, Raquel Simoes; Correia, Antonio; Pereira, Javier; Queiros, Cristina; Pimenta, Rui; Pereira, Anabela S.; Silva, Carlos F.;
PUBLISHED: 2022, SOURCE: FRONTIERS IN PSYCHOLOGY, VOLUME: 13
INDEXED IN: WOS CrossRef: 12
IN MY: ORCID
17
TITLE: Software requirements definition processes in gamification development for immersive environments
AUTHORS: Gomes, PV; Donga, J; Sá, Vítor J. ;
PUBLISHED: 2022, SOURCE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXED IN: Scopus CrossRef: 1
IN MY: ORCID
18
TITLE: The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments †
AUTHORS: Costa, R; Gomes, PV; Correia, A; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
INDEXED IN: Scopus CrossRef
IN MY: ORCID
19
TITLE: The Effect of Music on Brain Activity an Emotional State †
AUTHORS: Cunha, J; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
INDEXED IN: Scopus CrossRef
IN MY: ORCID
20
TITLE: Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS: Paulo Veloso Gomes; João Donga; Sá, Vítor J. ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
IN MY: ORCID
Page 2 of 3. Total results: 29.