21
TITLE: The B-Subtle framework: tailoring subtitles to your needs  Full Text
AUTHORS: Miguel Ventura; Jessica Veiga; Luisa Coheur; Sandra Gama;
PUBLISHED: 2020, SOURCE: LANGUAGE RESOURCES AND EVALUATION
INDEXED IN: Scopus WOS
22
TITLE: Exploring How Personality Models Information Visualization Preferences
AUTHORS: Alves, T; Ramalho, B; Goncalves, D; Gama, S; Henriques Calado, J;
PUBLISHED: 2020, SOURCE: IEEE Visualization Conference (VIS) in 2020 IEEE VISUALIZATION CONFERENCE - SHORT PAPERS (VIS 2020)
INDEXED IN: Scopus WOS
23
TITLE: Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
AUTHORS: Vanessa Cesario;
PUBLISHED: 2019, SOURCE: CHI Conference on Human Factors in Computing Systems (CHI) in CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS
INDEXED IN: WOS
24
TITLE: Word Association: Engagement of Teenagers in a Co-design Process
AUTHORS: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLISHED: 2019, SOURCE: 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV, VOLUME: 11749
INDEXED IN: Scopus WOS CrossRef: 2
25
TITLE: "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
AUTHORS: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLISHED: 2019, SOURCE: 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
INDEXED IN: Scopus WOS
26
TITLE: Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace
AUTHORS: Valentina Nisi; Vanessa Cesario; Nuno Nunes;
PUBLISHED: 2019, SOURCE: 1st IFIP TC 14 Joint International Conference on 18th IFIP International Conference on Entertainment Computing (IFIP-ICEC) / 5th International Joint Conference on Serious Games (JCSG) in ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, VOLUME: 11863
INDEXED IN: Scopus WOS
27
TITLE: Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
AUTHORS: Vanessa Cesario; Rui Trindade; Sandra Olim; Valentina Nisi;
PUBLISHED: 2019, SOURCE: 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV, VOLUME: 11749
INDEXED IN: WOS
28
TITLE: Review of Pulverized Combustion of Non-Woody Residues  Full Text
AUTHORS: Miriam Rabacal; Sandrina Pereira; Mario Costa;
PUBLISHED: 2018, SOURCE: 6th Sino-Australian Symposium on Advanced Coal and Biomass Utilisation Technologies in ENERGY & FUELS, VOLUME: 32, ISSUE: 4
INDEXED IN: WOS
29
TITLE: Towards Guidelines for Mental State Induction in First-Person Shooters
AUTHORS: Tomas Alves; Sandra Gama; Francisco S Melo;
PUBLISHED: 2018, SOURCE: 1st International Conference on Graphics and Interaction (ICGI) in 2018 1ST INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2018)
INDEXED IN: WOS
30
TITLE: Studying student differentiation in gamified education: A long-term study
AUTHORS: Gabriel Barata; Sandra Gama; Joaquim Jorge; Daniel Goncalves;
PUBLISHED: 2017, SOURCE: COMPUTERS IN HUMAN BEHAVIOR, VOLUME: 71
INDEXED IN: WOS
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