31
TITLE: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTHORS: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi;
PUBLISHED: 2017, SOURCE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
INDEXED IN: Scopus WOS CrossRef: 2
32
TITLE: Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting
AUTHORS: Marko Radeta; Vanessa Cesario; Sonia Matos; Valentina Nisi;
PUBLISHED: 2017, SOURCE: 10th International Conference on Interactive Digital Storytelling (ICIDS) in INTERACTIVE STORYTELLING, ICIDS 2017, VOLUME: 10690
INDEXED IN: Scopus WOS
33
TITLE: Enhancing Museums' Experiences Through Games and Stories for Young Audiences
AUTHORS: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLISHED: 2017, SOURCE: 10th International Conference on Interactive Digital Storytelling (ICIDS) in INTERACTIVE STORYTELLING, ICIDS 2017, VOLUME: 10690
INDEXED IN: Scopus WOS CrossRef: 4
34
TITLE: TécnicoVis-Visualization of patterns in educational data
AUTHORS: Martins, T; Gonçalves, D; Gama, S;
PUBLISHED: 2017, SOURCE: 24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017 in EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao, VOLUME: 2017-January
INDEXED IN: Scopus
35
TITLE: TecnicoVis - Visualization of Patterns in Educational Data
AUTHORS: Tiago Martins; Daniel Goncalves; Sandra Gama;
PUBLISHED: 2017, SOURCE: 24th Encontro Portugues de Computacao Grcfica e Interacao (EPCGI) in 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)
INDEXED IN: WOS
36
TITLE: FishEye: Marine Species' Recognition and Visualization
AUTHORS: Tiago Nascimento; Sandra Gama;
PUBLISHED: 2017, SOURCE: 24th Encontro Portugues de Computacao Grcfica e Interacao (EPCGI) in 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)
INDEXED IN: WOS
37
TITLE: Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
AUTHORS: Vanessa Cesario; Sonia Matos; Marko Radeta; Valentina Nisi;
PUBLISHED: 2017, SOURCE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT I, VOLUME: 10513
INDEXED IN: WOS
38
TITLE: Crescendo: Routine Learning App for Children with Autism Spectrum Disorders
AUTHORS: Vanessa Cesario; Joel Rodrigues; Helen L Li; Iris Wu; Valentina Nisi;
PUBLISHED: 2016, SOURCE: 15th International ACM Conference on Interaction Design and Children (IDC) in PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016)
INDEXED IN: WOS
39
TITLE: Early Prediction of Student Profiles Based on Performance and Gaming Preferences  Full Text
AUTHORS: Gabriel Barata; Sandra Gama; Joaquim Jorge; Daniel Goncalves;
PUBLISHED: 2016, SOURCE: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, VOLUME: 9, ISSUE: 3
INDEXED IN: WOS
40
TITLE: Identifying Student Types in a Gamified Learning Experience
AUTHORS: Gabriel Barata; Sandra Gama; Joaquim Jorge; Daniel Gonçalves;
PUBLISHED: 2015, SOURCE: Gamification: Concepts, Methodologies, Tools, and Applications
INDEXED IN: CrossRef
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