Maximising Attendance in Higher Education: How Ai and Gamification Strategies Can Boost Student Engagement and Participation

AuthID
P-010-DVR
4
Author(s)
Limonova, V
·
dos Santos, AMP
·
Jesus Filipe, VMd
5
Editor(s)
Rocha,A;Adeli,H;Dzemyda,G;Moreira,F;Maranda,AP
Document Type
Proceedings Paper
Year published
2024
Published
in Good Practices and New Perspectives in Information Systems and Technologies - WorldCIST 2024, Volume 4, Lodz, Poland, 26-28 March 2024. in Lecture Notes in Networks and Systems, ISSN: 2367-3389
Volume: 988, Pages: 64-70
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Publication Identifiers
Dblp: conf/worldcist/LimonovaSMF24
Unpaywall: 10.1007/978-3-031-60224-5_7
Source Identifiers
ISSN: 2367-3389
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