11
TÍTULO: Arrayed Graphene Enhanced Surface Plasmon Resonance for Sensing Applications
AUTORES: Fantoni, A ; Vygranenko, Y; Macarico, A; Serafinelli, C; Fernandes, M ; Mansour, R; Jesus, R ; Vieira, M;
PUBLICAÇÃO: 2021, FONTE: Conference on Optical Components and Materials XVIII in OPTICAL COMPONENTS AND MATERIALS XVIII, VOLUME: 11682
INDEXADO EM: Scopus WOS CrossRef: 2 Handle
12
TÍTULO: Convolutional Neural Network-Based Pure Paint Pigment Identification Using Hyperspectral Images
AUTORES: Chen, A; Jesus, R ; Vilarigues, M;
PUBLICAÇÃO: 2021, FONTE: 3rd ACM International Conference on Multimedia in Asia, MMAsia 2021 in ACM International Conference Proceeding Series
INDEXADO EM: Scopus CrossRef: 1
13
TÍTULO: Identification of Pure Painting Pigment Using Machine Learning Algorithms
AUTORES: Chen, A; Jesus, R ; Vilarigues, M;
PUBLICAÇÃO: 2021, FONTE: 10th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021 held as Part of EvoStar 2021 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12693 LNCS
INDEXADO EM: Scopus CrossRef
14
TÍTULO: Authentication of art: Assessing the performance of a machine learning based authentication method
AUTORES: Chen, A; Jesus, R ; Vilarigues, M;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
INDEXADO EM: Scopus CrossRef: 1
15
TÍTULO: Finding, feeling and sharing the value of a landscape
AUTORES: Jesus, R ; Conceição, C; Lopes, G;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
INDEXADO EM: Scopus CrossRef: 1
16
TÍTULO: Video Semantics Quality Assessment Using Deep Learning
AUTORES: Jesus, R ; Silveira, B; Correia, N;
PUBLICAÇÃO: 2020, FONTE: 21th International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12490 LNCS
INDEXADO EM: Scopus CrossRef
17
TÍTULO: Mixing the Game Experience with the Experience of Meeting People
AUTORES: Francisco, J; Jesus, R ;
PUBLICAÇÃO: 2018, FONTE: IEEE Games, Entertainment, Media Conference (GEM) in 2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM)
INDEXADO EM: Scopus WOS CrossRef
18
TÍTULO: Exploring the Behavior of the Player to Change the Course of a Game
AUTORES: Sousa, J; Jesus, R ;
PUBLICAÇÃO: 2016, FONTE: 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION
INDEXADO EM: Scopus WOS CrossRef
19
TÍTULO: Features combination for art authentication studies: Brushstroke and materials analysis of amadeo de Souza-Cardoso
AUTORES: Montagner, C; Jesus, R ; Correia, N; Vilarigues, M; Macedo, R; João Melo, M;
PUBLICAÇÃO: 2016, FONTE: Multimedia Tools and Applications, VOLUME: 75, NÚMERO: 7
INDEXADO EM: Scopus
20
TÍTULO: Features combination for art authentication studies: brushstroke and materials analysis of Amadeo de Souza-Cardoso
AUTORES: Montagner, C; Jesus, R ; Correia, N; Vilarigues, M; Macedo, R; Melo, MJ;
PUBLICAÇÃO: 2016, FONTE: MULTIMEDIA TOOLS AND APPLICATIONS, VOLUME: 75, NÚMERO: 7
INDEXADO EM: Scopus WOS CrossRef: 5 Handle
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