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TÍTULO: Reward-Mediated Individual and Altruistic Behavior
AUTORES: Gomes, S; Alves, T; Dias, J; Martinho, C ;
PUBLICAÇÃO: 2022, FONTE: 12th International Conference on Videogame Sciences and Arts (VJ) in VIDEOGAME SCIENCES AND ARTS, VJ 2020, VOLUME: 1531
INDEXADO EM: Scopus WOS CrossRef: 1
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TÍTULO: Serious Game-based Psychosocial Intervention to Foster Prosociality in Cyberbullying Bystanders  Full Text
AUTORES: Ferreira, Paula C.; Simao, Ana Margarida Veiga; Paiva, Ana ; Martinho, Carlos ; Prada, Rui ; Rocha, Jose;
PUBLICAÇÃO: 2022, FONTE: PSYCHOSOCIAL INTERVENTION, VOLUME: 31, NÚMERO: 2
INDEXADO EM: WOS CrossRef: 12
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TÍTULO: An Approach to Multiplayer Interactive Fiction
AUTORES: Farias, M; Martinho, C ;
PUBLICAÇÃO: 2021, FONTE: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 13138 LNCS
INDEXADO EM: Scopus CrossRef: 1
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TÍTULO: Exploring empathy in cyberbullying with serious games
AUTORES: Ferreira, PC; Veiga Simão, AM; Paiva, A ; Martinho, C ; Prada, R ; Ferreira, A ; Santos, F;
PUBLICAÇÃO: 2021, FONTE: Computers and Education, VOLUME: 166
INDEXADO EM: Scopus CrossRef: 23
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TÍTULO: Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games
AUTORES: Gamito, S; Martinho, C ;
PUBLICAÇÃO: 2021, FONTE: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 13138 LNCS
INDEXADO EM: Scopus CrossRef: 3
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TÍTULO: Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario
AUTORES: Paradeda, RB; Martinho, C ; Paiva, A;
PUBLICAÇÃO: 2020, FONTE: 8th International Conference on Human-Agent Interaction, HAI 2020 in HAI 2020 - Proceedings of the 8th International Conference on Human-Agent Interaction
INDEXADO EM: Scopus CrossRef: 13
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TÍTULO: The Importance of the Person’s Assertiveness in Persuasive Human-Robot Interactions
AUTORES: Paradeda, RB; Ferreira, MJ; Martinho, C ; Paiva, A;
PUBLICAÇÃO: 2020, FONTE: 12th International Conference on Social Robotics, ICSR 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12483 LNAI
INDEXADO EM: Scopus CrossRef
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TÍTULO: The Influence of Reward on the Social Valence of Interactions
AUTORES: Alves, T; Gomes, S; Dias, J; Martinho, C ;
PUBLICAÇÃO: 2020, FONTE: 2020 IEEE Conference on Games, CoG 2020 in IEEE Conference on Computatonal Intelligence and Games, CIG, VOLUME: 2020-August
INDEXADO EM: Scopus CrossRef: 3
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TÍTULO: Effects of Human vs. Computer- Controlled Characters and Social Identity Cues on Enjoyment Mediation Effects of Presence, Similarity, and Group Identification
AUTORES: Pena, J; Ghaznavi, J; Brody, N; Prada, R ; Martinho, C ; Santos, PA ; Damas, H; Dimas, J;
PUBLICAÇÃO: 2019, FONTE: JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS, VOLUME: 31, NÚMERO: 1
INDEXADO EM: Scopus WOS
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TÍTULO: Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment. Mediation Effects of Presence, Similarity, and Group Identification
AUTORES: Jorge Peña; Jannath Ghaznavi; Nicholas Brody; Rui Prada ; Carlos Martinho ; Pedro A Santos ; Hugo Damas; Joana Dimas;
PUBLICAÇÃO: 2019, FONTE: Journal of Media Psychology, VOLUME: 31, NÚMERO: 1
INDEXADO EM: CrossRef: 6
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