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TÍTULO: Virtual agents in conflict
AUTORES: Campos, H; Campos, J ; Martinho, C ; Paiva, A ;
PUBLICAÇÃO: 2012, FONTE: 12th International Conference on Intelligent Virtual Agents, IVA 2012 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 7502 LNAI
INDEXADO EM: Scopus CrossRef: 3
62
TÍTULO: A computational approach towards conflict resolution for serious games
AUTORES: Cheong, YG; Khaled, R; Grappiolo, C; Campos, J ; Martinho, C ; Ingram, GPD; Paiva, A ; Yannakakis, G;
PUBLICAÇÃO: 2011, FONTE: 6th International Conference on the Foundations of Digital Games, FDG 2011 in Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
INDEXADO EM: Scopus CrossRef
63
TÍTULO: Adapting Content Presentation and Control to Player Personality in Videogames
AUTORES: Rodrigo Dias; Carlos Martinho ;
PUBLICAÇÃO: 2011, FONTE: 8th International Conference on Advances in Computer Entertainment Technology (ACE) in PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011)
INDEXADO EM: Scopus WOS CrossRef
64
TÍTULO: Between downward spirals and habituation: Emotion intensity in virtual agents' memory retrieval
AUTORES: Gomes, PF; Paiva, A ; Martinho, C ;
PUBLICAÇÃO: 2011, FONTE: 2nd Symposium on Human Memory for Artificial Agents - at the AISB'11 Convention in AISB 2011: Human Memory for Artificial Agents
INDEXADO EM: Scopus
NO MEU: ORCID
65
TÍTULO: Using Empathy to Improve Human-Robot Relationships
AUTORES: Andre Pereira ; Iolanda Leite; Samuel Masearenhas; Carlos Martinho ; Ana Paiva ;
PUBLICAÇÃO: 2011, FONTE: 3rd International Conference on Human-Robot Personal Relationships in HUMAN-ROBOT PERSONAL RELATIONSHIPS, VOLUME: 59
INDEXADO EM: Scopus WOS CrossRef: 18
66
TÍTULO: Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games  Full Text
AUTORES: Marco Santos; Carlos Martinho ;
PUBLICAÇÃO: 2011, FONTE: 15th Portuguese Conference on Artificial Intelligence (EPIA 2011) in PROGRESS IN ARTIFICIAL INTELLIGENCE, VOLUME: 7026
INDEXADO EM: Scopus WOS CrossRef
67
TÍTULO: Wasp-like scheduling for unit training in real-time strategy games
AUTORES: Santos, M; Martinho, C ;
PUBLICAÇÃO: 2011, FONTE: 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011 in Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
INDEXADO EM: Scopus
NO MEU: ORCID
68
TÍTULO: "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
AUTORES: Iolanda Leite; Samuel Mascarenhas; Andre Pereira ; Carlos Martinho ; Rui Prada ; Ana Paiva ;
PUBLICAÇÃO: 2010, FONTE: 10th International Conference on Intelligent Virtual Agents (IVA) in INTELLIGENT VIRTUAL AGENTS, IVA 2010, VOLUME: 6356
INDEXADO EM: Scopus WOS CrossRef: 16
69
TÍTULO: Affect recognition for interactive companions: challenges and design in real world scenarios  Full Text
AUTORES: Ginevra Castellano; Iolanda Leite; Andre Pereira ; Carlos Martinho ; Ana Paiva ; PeterW. McOwan;
PUBLICAÇÃO: 2010, FONTE: JOURNAL ON MULTIMODAL USER INTERFACES, VOLUME: 3, NÚMERO: 1-2
INDEXADO EM: Scopus WOS CrossRef: 39
70
TÍTULO: Closing the loop. from affect recognition to empathic interaction
AUTORES: Iolanda Leite; André Pereira ; Samuel Mascarenhas; Ginevra Castellano; Carlos Martinho ; Rui Prada ; Ana Paiva ;
PUBLICAÇÃO: 2010, FONTE: Proceedings of the 3rd international workshop on Affective interaction in natural environments - AFFINE '10
INDEXADO EM: CrossRef: 9
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