11
TÍTULO: Carnival Play. eHealth Solution to Evaluate, Rehabilitate, and Monitor Dexterity and Manual Strength
AUTORES: Bruno Giesteira ; Joana Silva; Teresa Sarmento; Abreu, P ; Maria Teresa Restivo ;
PUBLICAÇÃO: 2021, FONTE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXADO EM: CrossRef: 3
12
TÍTULO: Current Issues in Design Policies: Balancing Tensions
AUTORES: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLICAÇÃO: 2021, FONTE: 7th Meeting of Research in Music, Arts and Design (EIMAD) in ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020, VOLUME: 9
INDEXADO EM: Scopus WOS CrossRef: 1
13
TÍTULO: How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
AUTORES: Peçaibes, V; Cardoso, P; Castro, L; Giesteira, B ; Lopes, L; Junqueira, C;
PUBLICAÇÃO: 2021, FONTE: Springer Series in Design and Innovation, VOLUME: 12
INDEXADO EM: Scopus CrossRef
14
TÍTULO: Positive Play. Games for Human Potential and the Yet Unexplored Case of Anorexia Nervosa
AUTORES: Pedro Cardoso; Viviane Peçaibes; Bruno Giesteira ; Liliana Correia de Castro;
PUBLICAÇÃO: 2021, FONTE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXADO EM: CrossRef: 2
15
TÍTULO: EMOTIONS AND BRANDING: THE EMOTIONAL DIMENSION OF BRANDS IN THE DIGITAL CONTEXT
AUTORES: Afonso Verissimo; Bruno Giesteira ;
PUBLICAÇÃO: 2019, FONTE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXADO EM: WOS
16
TÍTULO: Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
AUTORES: Peçaibes, V; Cardoso, P; Giesteira, B ;
PUBLICAÇÃO: 2019, FONTE: 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 265
INDEXADO EM: Scopus CrossRef: 3
17
TÍTULO: VISUAL SCIENCE COMMUNICATION: A CASE STUDY ON PUBLISHED GRAPHICAL ABSTRACTS
AUTORES: Ana Costa; Bruno Giesteira ; Emilia Costa;
PUBLICAÇÃO: 2019, FONTE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXADO EM: WOS
18
TÍTULO: HCI4D Guidelines for Interactive Content
AUTORES: Bruno Giesteira ; Eduardo Pereira;
PUBLICAÇÃO: 2018, FONTE: Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management - Advances in Educational Technologies and Instructional Design
INDEXADO EM: CrossRef: 2
19
TÍTULO: Framework 4 relief pictograms
AUTORES: Giesteira, B ; Mesquita, J; Fernandes, M ; Silva, A;
PUBLICAÇÃO: 2017, FONTE: International Journal of Interdisciplinary Social and Community Studies, VOLUME: 12, NÚMERO: 2
INDEXADO EM: Scopus CrossRef
20
TÍTULO: Responsive website vs. mobile application: Street food of Phnom Penh, Cambodia
AUTORES: Ros, M; André Restivo ; Giesteira, B ;
PUBLICAÇÃO: 2017, FONTE: International Journal of Technology, Knowledge and Society, VOLUME: 13, NÚMERO: 2
INDEXADO EM: Scopus
Página 2 de 3. Total de resultados: 27.