11
TÍTULO: Immersive Authoring of Virtual Reality Training
AUTORES: Cassola, F ; Pinto, M; Mendes, D ; Morgado, L ; Coelho, A ; Paredes, H ;
PUBLICAÇÃO: 2021, FONTE: 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) in 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXADO EM: Scopus WOS DBLP CrossRef: 5 Handle
NO MEU: ORCID
12
TÍTULO: A gamification platform to foster energy efficiency in office buildings  Full Text
AUTORES: Jose Iria ; Nuno Fonseca ; Fernando Cassola ; Antonio Barbosa ; Filipe Soares ; Antonio Coelho ; Aydogan Ozdemir;
PUBLICAÇÃO: 2020, FONTE: ENERGY AND BUILDINGS, VOLUME: 222
INDEXADO EM: Scopus WOS CrossRef: 43
NO MEU: ORCID
13
TÍTULO: GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings
AUTORES: Antonio Barbosa ; Jose Iria ; Fernando Cassola ; Antonio Coelho ; Joao Portela; Kucuk, U; Madureira, AG ; Zehir, MA; Ozdemir, A; Soares, FJ ;
PUBLICAÇÃO: 2017, FONTE: 10th International Conference on Electrical and Electronics Engineering (ELECO) in 2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO), VOLUME: 2018-January
INDEXADO EM: Scopus WOS
NO MEU: ORCID
14
TÍTULO: Screening and Evaluation Platform for Depression and Suicidality in Primary Healthcare
AUTORES: Cassola, F ; Costa, A; Henriques, R ; Rocha, A ; Sousa, M; Gomes, P; Ferreira, T; Cunha, C ; Salgado, J ;
PUBLICAÇÃO: 2017, FONTE: 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE) in PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES FOR AGEING WELL AND E-HEALTH (ICT4AWE), VOL 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 1
NO MEU: ORCID
15
TÍTULO: Using Choreographies to Support the Gamification Process on the Development of an Application to Reduce Electricity Costs
AUTORES: Cassola, F ; Iria, J ; Paredes, H ; Morgado, L ; Coelho, A ; Soares, F;
PUBLICAÇÃO: 2017, FONTE: 6th International Conference on Games and Learning Alliance, GALA 2017 in GAMES AND LEARNING ALLIANCE, GALA 2017, VOLUME: 10653
INDEXADO EM: Scopus WOS Handle
NO MEU: ORCID
16
TÍTULO: Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly
AUTORES: Paredes, H ; Cassola, F ; Morgado, L ; de Carvalho, F; Ala, S; Francisco dos Santos Cardoso ; Fonseca, B ; Martins, P ;
PUBLICAÇÃO: 2014, FONTE: 14th International Conference on Computers Helping People with Special Needs (ICCHP) in COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I, VOLUME: 8547, NÚMERO: PART 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 1
NO MEU: ORCID
17
TÍTULO: Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems  Full Text
AUTORES: António Correia ; Fernando Cassola ; Diogo Azevedo; André Pinheiro; Leonel Morgado ; Paulo Martins; Benjamim Fonseca; Hugo Paredes;
PUBLICAÇÃO: 2014, FONTE: Journal For Virtual Worlds Research, VOLUME: 7, NÚMERO: 3
INDEXADO EM: CrossRef: 3
NO MEU: ORCID
19
TÍTULO: Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction
AUTORES: Fernando Cassola ; Leonel Morgado ; Fausto de Carvalho; Hugo Paredes ; Benjamim Fonseca ; Paulo Martins ;
PUBLICAÇÃO: 2014, FONTE: Procedia Technology, VOLUME: 13
INDEXADO EM: CrossRef: 25
NO MEU: ORCID
20
TÍTULO: Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices
AUTORES: Cassola, F ; Paredes, H ; Fonseca, B ; Martins, P ; Ala, S; Francisco dos Santos Cardoso ; de Carvalho, F; Morgado, L ;
PUBLICAÇÃO: 2014, FONTE: 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) in 2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
INDEXADO EM: Scopus WOS DBLP CrossRef: 3
NO MEU: ORCID
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