41
TÍTULO: Challenges of introducting serious games and virtual worlds in educational curriculum
AUTORES: Ribeiro, C; Pereira, J ; Calado, C; Ferreira, C;
PUBLICAÇÃO: 2013, FONTE: Cases on Digital Game-Based Learning: Methods, Models, and Strategies
INDEXADO EM: Scopus CrossRef
42
TÍTULO: Compressed grids for GPU Ray tracing of large models
AUTORES: Costa, V ; Pereira, JM ; Jorge, JA;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 in 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Poster Proceedings
INDEXADO EM: Scopus
43
TÍTULO: Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game
AUTORES: Claudia Ribeiro; Joao Pereira ; Jose Borbinha ;
PUBLICAÇÃO: 2013, FONTE: 8th European Conference on Technology Enhanced Learning (EC-TEL) in SCALING UP LEARNING FOR SUSTAINED IMPACT, VOLUME: 8095
INDEXADO EM: Scopus WOS CrossRef
44
TÍTULO: Fast Compression of Meshes for GPU Ray-Tracing
AUTORES: Vasco Costa ; Joao M Pereira ; Joaquim A Jorge ;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in WSCG 2013, FULL PAPERS PROCEEDINGS
INDEXADO EM: Scopus WOS
45
TÍTULO: Games in Higher Education. Opportunities, Expectations, Challenges, and Results in Medical Education
AUTORES: Cláudia Ribeiro; Micaela Monteiro; Sofia Corredoura; Fernanda Candeias; João Pereira ;
PUBLICAÇÃO: 2013, FONTE: Curriculum Integration - New Pedagogical Approaches in Game Enhanced Learning
INDEXADO EM: CrossRef
46
TÍTULO: Games in higher education: Opportunities, expectations, challenges, and results in medical education
AUTORES: Ribeiro, C; Monteiro, M; Corredoura, S; Candeias, F; Pereira, J ;
PUBLICAÇÃO: 2013, FONTE: New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
INDEXADO EM: Scopus
47
TÍTULO: Physics-based Water Interaction and Shading: The SiViFlow Algorithm
AUTORES: David Sena; Joao Pereira ; Vasco Costa;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in WSCG 2013, COMMUNICATION PAPERS PROCEEDINGS
INDEXADO EM: WOS
48
TÍTULO: Physics-based water interaction and shading: The SiViFlow algorithm
AUTORES: Sena, D; Pereira, J ; Costa, V ;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 in 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Communication Papers Proceedings
INDEXADO EM: Scopus
49
TÍTULO: Serious Games in Formal Medical Education: An Experimental Study
AUTORES: Claudia Ribeiro; Tiago Antunes; Micaela Monteiro; Joao Pereira ;
PUBLICAÇÃO: 2013, FONTE: 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) in 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
INDEXADO EM: Scopus WOS CrossRef
50
TÍTULO: SimClinic - An auxiliary tool for evaluation on clinical case settings
AUTORES: Raposo, F; Santos, G; Pereira, J ;
PUBLICAÇÃO: 2013, FONTE: 4th International Conference on Serious Games Development and Applications, SGDA 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8101 LNCS
INDEXADO EM: Scopus CrossRef
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