51
TÍTULO: Fast Compression of Meshes for GPU Ray-Tracing
AUTORES: Vasco Costa ; Joao M Pereira ; Joaquim A Jorge ;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in WSCG 2013, FULL PAPERS PROCEEDINGS
INDEXADO EM: Scopus WOS
52
TÍTULO: Games in Higher Education. Opportunities, Expectations, Challenges, and Results in Medical Education
AUTORES: Cláudia Ribeiro; Micaela Monteiro; Sofia Corredoura; Fernanda Candeias; João Pereira ;
PUBLICAÇÃO: 2013, FONTE: Curriculum Integration - New Pedagogical Approaches in Game Enhanced Learning
INDEXADO EM: CrossRef
53
TÍTULO: Games in higher education: Opportunities, expectations, challenges, and results in medical education
AUTORES: Ribeiro, C; Monteiro, M; Corredoura, S; Candeias, F; Pereira, J ;
PUBLICAÇÃO: 2013, FONTE: New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
INDEXADO EM: Scopus
54
TÍTULO: Physics-based Water Interaction and Shading: The SiViFlow Algorithm
AUTORES: David Sena; Joao Pereira ; Vasco Costa;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in WSCG 2013, COMMUNICATION PAPERS PROCEEDINGS
INDEXADO EM: WOS
55
TÍTULO: Physics-based water interaction and shading: The SiViFlow algorithm
AUTORES: Sena, D; Pereira, J ; Costa, V ;
PUBLICAÇÃO: 2013, FONTE: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 in 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Communication Papers Proceedings
INDEXADO EM: Scopus
56
TÍTULO: Serious Games in Formal Medical Education: An Experimental Study
AUTORES: Claudia Ribeiro; Tiago Antunes; Micaela Monteiro; Joao Pereira ;
PUBLICAÇÃO: 2013, FONTE: 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) in 2013 5TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)
INDEXADO EM: Scopus WOS CrossRef
57
TÍTULO: SimClinic - An auxiliary tool for evaluation on clinical case settings
AUTORES: Raposo, F; Santos, G; Pereira, J ;
PUBLICAÇÃO: 2013, FONTE: 4th International Conference on Serious Games Development and Applications, SGDA 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8101 LNCS
INDEXADO EM: Scopus CrossRef
58
TÍTULO: 3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study  Full Text
AUTORES: Oliveira, A; Oliveira, JF; Pereira, JM ; de Araujo, BR; Boavida, J;
PUBLICAÇÃO: 2012, FONTE: Journal of Real-Time Image Processing, VOLUME: 9, NÚMERO: 4
INDEXADO EM: Scopus CrossRef
59
TÍTULO: A general process for developing business simulations games
AUTORES: Ribeiro, C; Borbinha, J ; Pereira, J ; Tribolet, J ;
PUBLICAÇÃO: 2012, FONTE: 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, SIMULTECH 2012 in SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications
INDEXADO EM: Scopus
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TÍTULO: Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education
AUTORES: Andrej Jerman Blažič; Claudia Ribeiro; João Fernandes; João Pereira ; Tanja Arh;
PUBLICAÇÃO: 2012, FONTE: Intelligent Information Management, VOLUME: 04, NÚMERO: 06
INDEXADO EM: CrossRef: 7
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