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TÍTULO: Open source collection of gamified programming exercises
AUTORES: Swacha, J; Naprawski, T; Queirós, R; Paiva, JC; Leal, JP ; de Vita, CG; Mellone, G; Montella, R; Ljubenkov, D; Kosta, S;
PUBLICAÇÃO: 2021, FONTE: 37th Information Systems Education Conference, ISECON 2021 in Proceedings of the Information Systems Education Conference, ISECON, VOLUME: 2021-October
INDEXADO EM: Scopus
NO MEU: ORCID
32
TÍTULO: Programming Exercises Interoperability: The Case of a Non-Picky Consumer
AUTORES: Ricardo Queirós ; José Carlos Paiva ; José Paulo Leal ;
PUBLICAÇÃO: 2021, FONTE: 10th Symposium on Languages, Applications and Technologies, SLATE 2021 in 10th Symposium on Languages, Applications and Technologies, SLATE 2021, July 1-2, 2021, Vila do Conde/Póvoa de Varzim, Portugal., VOLUME: 94
INDEXADO EM: Scopus DBLP
33
TÍTULO: A Roadmap to Gamify Programming Education
AUTORES: Jakub Swacha; Ricardo Queirós ; José Carlos Paiva ; José Paulo Leal ; Sokol Kosta; Raffaele Montella;
PUBLICAÇÃO: 2020, FONTE: 1st International Computer Programming Education Conference, ICPEC 2020 in First International Computer Programming Education Conference, ICPEC 2020, June 25-26, 2020, ESMAD, Vila do Conde, Portugal (Virtual Conference)., VOLUME: 81
INDEXADO EM: Scopus DBLP
34
TÍTULO: Authoring Game-Based Programming Challenges to Improve Students' Motivation
AUTORES: Paiva, Jose Carlos ; Leal, Jose Paulo ; Queiros, Ricardo ;
PUBLICAÇÃO: 2020, FONTE: 21st International Conference on Interactive Collaborative Learning (ICL) / 47th IGIP International Conference on Engineering Pedagogy - Teaching and Learning in a Digital World in CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 1, VOLUME: 916
INDEXADO EM: Scopus WOS DBLP CrossRef: 3
35
TÍTULO: DAOLOT: A Semantic Browser
AUTORES: João Bruno Silva; André Santos ; José Paulo Leal ;
PUBLICAÇÃO: 2020, FONTE: 9th Symposium on Languages, Applications and Technologies, SLATE 2020 in 9th Symposium on Languages, Applications and Technologies, SLATE 2020, July 13-14, 2020, School of Technology, Polytechnic Institute of Cávado and Ave, Portugal (Virtual Conference)., VOLUME: 83
INDEXADO EM: Scopus DBLP
36
TÍTULO: FGPE AuthorKit - A Tool for Authoring Gamified Programming Educational Content
AUTORES: José Carlos Paiva ; Ricardo Queirós ; José Paulo Leal ; Jakub Swacha;
PUBLICAÇÃO: 2020, FONTE: 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 in Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020.
INDEXADO EM: Scopus DBLP CrossRef: 2
37
TÍTULO: Fostering Programming Practice through Games  Full Text
AUTORES: Paiva, JC ; Leal, JP ; Queiros, R ;
PUBLICAÇÃO: 2020, FONTE: INFORMATION, VOLUME: 11, NÚMERO: 11
INDEXADO EM: Scopus WOS DBLP CrossRef: 13
38
TÍTULO: Game-Based Coding Challenges to Foster Programming Practice
AUTORES: José Carlos Paiva ; José Paulo Leal ; Ricardo Queirós ;
PUBLICAÇÃO: 2020, FONTE: 1st International Computer Programming Education Conference, ICPEC 2020 in First International Computer Programming Education Conference, ICPEC 2020, June 25-26, 2020, ESMAD, Vila do Conde, Portugal (Virtual Conference)., VOLUME: 81
INDEXADO EM: Scopus DBLP
39
TÍTULO: GEdIL-Gamified Education Interoperability Language  Full Text
AUTORES: Swacha, J; Paiva, JC ; Leal, JP ; Queiros, R ; Montella, R; Kosta, S;
PUBLICAÇÃO: 2020, FONTE: INFORMATION, VOLUME: 11, NÚMERO: 6
INDEXADO EM: Scopus WOS DBLP CrossRef: 9
40
TÍTULO: Integrating Multi-Source Data into HandSpy (Short Paper)
AUTORES: Hristo Valkanov; José Paulo Leal ;
PUBLICAÇÃO: 2020, FONTE: 9th Symposium on Languages, Applications and Technologies, SLATE 2020 in 9th Symposium on Languages, Applications and Technologies, SLATE 2020, July 13-14, 2020, School of Technology, Polytechnic Institute of Cávado and Ave, Portugal (Virtual Conference)., VOLUME: 83
INDEXADO EM: Scopus DBLP
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