Rui Manuel Feliciano Jesus
AuthID: R-000-FXP
11
TÃTULO: Convolutional Neural Network-Based Pure Paint Pigment Identification Using Hyperspectral Images
AUTORES: Chen, A; Jesus, R; Vilarigues, M;
PUBLICAÇÃO: 2021, FONTE: 3rd ACM International Conference on Multimedia in Asia, MMAsia 2021 in ACM International Conference Proceeding Series
AUTORES: Chen, A; Jesus, R; Vilarigues, M;
PUBLICAÇÃO: 2021, FONTE: 3rd ACM International Conference on Multimedia in Asia, MMAsia 2021 in ACM International Conference Proceeding Series
12
TÃTULO: Authentication of art: Assessing the performance of a machine learning based authentication method
AUTORES: Chen, A; Jesus, R; Vilarigues, M;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
AUTORES: Chen, A; Jesus, R; Vilarigues, M;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
13
TÃTULO: Finding, feeling and sharing the value of a landscape
AUTORES: Jesus, R; Conceição, C; Lopes, G;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
AUTORES: Jesus, R; Conceição, C; Lopes, G;
PUBLICAÇÃO: 2020, FONTE: 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 328 LNICST
14
TÃTULO: Video Semantics Quality Assessment Using Deep Learning
AUTORES: Jesus, R; Silveira, B; Correia, N;
PUBLICAÇÃO: 2020, FONTE: 21th International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12490 LNCS
AUTORES: Jesus, R; Silveira, B; Correia, N;
PUBLICAÇÃO: 2020, FONTE: 21th International Conference on Intelligent Data Engineering and Automated Learning, IDEAL 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12490 LNCS
15
TÃTULO: LeucoDiff: Mobile Application for Hematology Students Improve their Skills in Calculating the Leukocyte Formula
AUTORES: Daniel Alves; Margarida Felix; Rui Jesus; Renato Abreu;
PUBLICAÇÃO: 2019, FONTE: 6th IEEE Portuguese Meeting on Bioengineering (ENBENG) in 2019 6TH IEEE PORTUGUESE MEETING IN BIOENGINEERING (ENBENG)
AUTORES: Daniel Alves; Margarida Felix; Rui Jesus; Renato Abreu;
PUBLICAÇÃO: 2019, FONTE: 6th IEEE Portuguese Meeting on Bioengineering (ENBENG) in 2019 6TH IEEE PORTUGUESE MEETING IN BIOENGINEERING (ENBENG)
INDEXADO EM:
WOS

16
TÃTULO: Mixing the Game Experience with the Experience of Meeting People
AUTORES: Francisco, J; Jesus, R;
PUBLICAÇÃO: 2018, FONTE: IEEE Games, Entertainment, Media Conference (GEM) in 2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM)
AUTORES: Francisco, J; Jesus, R;
PUBLICAÇÃO: 2018, FONTE: IEEE Games, Entertainment, Media Conference (GEM) in 2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM)
17
TÃTULO: Features combination for art authentication studies: brushstroke and materials analysis of Amadeo de Souza-Cardoso
AUTORES: Montagner, C; Jesus, R; Correia, N; Vilarigues, M; Macedo, R; Melo, MJ;
PUBLICAÇÃO: 2016, FONTE: MULTIMEDIA TOOLS AND APPLICATIONS, VOLUME: 75, NÚMERO: 7
AUTORES: Montagner, C; Jesus, R; Correia, N; Vilarigues, M; Macedo, R; Melo, MJ;
PUBLICAÇÃO: 2016, FONTE: MULTIMEDIA TOOLS AND APPLICATIONS, VOLUME: 75, NÚMERO: 7
18
TÃTULO: Exploring the Behavior of the Player to Change the Course of a Game
AUTORES: Sousa, J; Jesus, R;
PUBLICAÇÃO: 2016, FONTE: 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION
AUTORES: Sousa, J; Jesus, R;
PUBLICAÇÃO: 2016, FONTE: 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION
19
TÃTULO: Features combination for art authentication studies: Brushstroke and materials analysis of amadeo de Souza-Cardoso
AUTORES: Montagner, C; Jesus, R; Correia, N; Vilarigues, M; Macedo, R; João Melo, M;
PUBLICAÇÃO: 2016, FONTE: Multimedia Tools and Applications, VOLUME: 75, NÚMERO: 7
AUTORES: Montagner, C; Jesus, R; Correia, N; Vilarigues, M; Macedo, R; João Melo, M;
PUBLICAÇÃO: 2016, FONTE: Multimedia Tools and Applications, VOLUME: 75, NÚMERO: 7
INDEXADO EM:
Scopus

NO MEU:
ORCID

20
TÃTULO: ARZombie: A Mobile Augmented Reality Game with Multimodal Interaction
AUTORES: Diogo Cordeiro; Nuno Correia; Rui Jesus;
PUBLICAÇÃO: 2015, FONTE: International Conference on Intelligent Technologies for Interactive Entertainment in PROCEEDINGS OF THE 2015 7TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT
AUTORES: Diogo Cordeiro; Nuno Correia; Rui Jesus;
PUBLICAÇÃO: 2015, FONTE: International Conference on Intelligent Technologies for Interactive Entertainment in PROCEEDINGS OF THE 2015 7TH INTERNATIONAL CONFERENCE ON INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT