21
TÍTULO: A irracionalidade e transcendência de certos
AUTORES: Ronald Pinto; Liliana Manuela da Costa;
PUBLICAÇÃO: 2018, FONTE: Revista Professor de Matemática On line, VOLUME: 6, NÚMERO: 01
INDEXADO EM: CrossRef: 1
NO MEU: ORCID
22
TÍTULO: Demystifying ageing bias through learning co-designing an online course about ‘ageing well’
AUTORES: Costa, LV; Veloso, AI ;
PUBLICAÇÃO: 2017, FONTE: 3rd International Conference on Immersive Learning Research Network, iLRN 2017 in Communications in Computer and Information Science, VOLUME: 725
INDEXADO EM: Scopus
23
TÍTULO: Demystifying Ageing Bias Through Learning
AUTORES: Liliana Vale Costa; Ana Isabel Veloso ;
PUBLICAÇÃO: 2017, FONTE: Communications in Computer and Information Science - Immersive Learning Research Network
INDEXADO EM: CrossRef: 1
24
TÍTULO: Co-designing a game-based learning platform for active ageing : the case of 'JUMP'
AUTORES: Costa, LV; Veloso, AI;
PUBLICAÇÃO: 2017, FONTE: 18th International Conference on Intelligent Games and Simulation, GAME-ON 2017 in 18th International Conference on Intelligent Games and Simulation, GAME-ON 2017
INDEXADO EM: Scopus
26
TÍTULO: Being (Grand) Players: Review of Digital Games and their Potential to Enhance Intergenerational Interactions  Full Text
AUTORES: Liliana Costa; Ana Veloso ;
PUBLICAÇÃO: 2016, FONTE: JOURNAL OF INTERGENERATIONAL RELATIONSHIPS, VOLUME: 14, NÚMERO: 1
INDEXADO EM: Scopus WOS CrossRef: 9
27
TÍTULO: Factors Influencing the Adoption of Video Games in Late Adulthood:. A Survey of Older Adult Gamers
AUTORES: Liliana Vale Costa; Ana Isabel Veloso ;
PUBLICAÇÃO: 2016, FONTE: International Journal of Technology and Human Interaction, VOLUME: 12, NÚMERO: 1
INDEXADO EM: CrossRef: 4
28
TÍTULO: "Game-based psychotherapy" for active ageing: A game design proposal in non-game context
AUTORES: Liliana Vale Costa; Ana Isabel Veloso;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) in PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)
INDEXADO EM: WOS
29
TÍTULO: Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
AUTORES: Ana Isabel Veloso; Liliana Vale Costa;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) in PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)
INDEXADO EM: WOS
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