11
TITLE: Virtual Reality Video Game for Depression Awareness
AUTHORS: Morim, Francisco; Oliveira, Eva; Braga, Catia; Rodrigues, Nuno ;
PUBLISHED: 2022, SOURCE: IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) in 2022 IEEE 10TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(SEGAH' 22)
INDEXED IN: Scopus WOS CrossRef
12
TITLE: A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students
AUTHORS: Oliveira, I; Soares, F ; Carvalho, V; Macedo, AP; Pereira, R; Caine, J; Martins, S; Gomes, L; Oliveira, E;
PUBLISHED: 2021, SOURCE: 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 in SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
INDEXED IN: Scopus CrossRef: 2
13
TITLE: A Model Approach for an Automatic Clothing Combination System for Blind People
AUTHORS: Daniel Rocha; Vítor Carvalho; Filomena Soares ; Eva Oliveira;
PUBLISHED: 2021, SOURCE: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 366
INDEXED IN: Scopus CrossRef: 2
14
TITLE: Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights
AUTHORS: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E;
PUBLISHED: 2020, SOURCE: 6th EAI International Conference on IoT Technologies for HealthCare, HealthyIoT 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 314 LNICST
INDEXED IN: Scopus CrossRef: 3
15
TITLE: A Virtual Reality Serious Game for Hand Rehabilitation Therapy
AUTHORS: Pereira, MF; Prahm, C; Kolbenschlag, J; Oliveira, E; Rodrigues, NF;
PUBLISHED: 2020, SOURCE: IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) in 2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20)
INDEXED IN: WOS
16
TITLE: Extracting Clothing Features for Blind People Using Image Processing and Machine Learning Techniques: First Insights
AUTHORS: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E;
PUBLISHED: 2019, SOURCE: Lecture Notes in Computational Vision and Biomechanics, VOLUME: 34
INDEXED IN: Scopus CrossRef: 2
17
TITLE: Tag-IT: Embedding Audio in Objects and Surfaces
AUTHORS: Cristina Sylla; Eva Oliveira;
PUBLISHED: 2016, SOURCE: 9th Nordic Conference on Human-Computer Interaction (NordiCHI) in PROCEEDINGS OF THE NORDICHI '16: THE 9TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION - GAME CHANGING DESIGN, VOLUME: 23-27-October-2016
INDEXED IN: Scopus WOS
18
TITLE: Accessing movies' emotional information
AUTHORS: Eva Oliveira; Nuno Ribeiro; Teresa Chambel;
PUBLISHED: 2015, SOURCE: 10th Iberian Conference on Information Systems and Technologies (CISTI) in PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)
INDEXED IN: WOS
19
TITLE: t-stories: Improving and Expanding t-words
AUTHORS: Joaquim Dantas; Cristina Sylla; Pedro Branco; Vitor Carvalho; Eva Oliveira;
PUBLISHED: 2015, SOURCE: 12th Advances in Computer Entertainment Technology Conference (ACE) in 12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), VOLUME: 16-19-November-2015
INDEXED IN: Scopus WOS
20
TITLE: Record, Play, Go...
AUTHORS: Cristina Sylla; Eva Oliveira; Joaquim Dantas; Vitor Carvalho; Pedro Branco;
PUBLISHED: 2015, SOURCE: 12th Advances in Computer Entertainment Technology Conference (ACE) in 12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), VOLUME: 16-19-November-2015
INDEXED IN: Scopus WOS CrossRef
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