Marko Radeta
AuthID: R-00H-HTV
11
TÃTULO: LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT
AUTORES: Marko Radeta; Miguel Ribeiro; Dinarte Vasconcelos; Nuno Jardim Nunes;
PUBLICAÇÃO: 2019, FONTE: 1st IFIP TC 14 Joint International Conference on 18th IFIP International Conference on Entertainment Computing (IFIP-ICEC) / 5th International Joint Conference on Serious Games (JCSG) in ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, VOLUME: 11863
AUTORES: Marko Radeta; Miguel Ribeiro; Dinarte Vasconcelos; Nuno Jardim Nunes;
PUBLICAÇÃO: 2019, FONTE: 1st IFIP TC 14 Joint International Conference on 18th IFIP International Conference on Entertainment Computing (IFIP-ICEC) / 5th International Joint Conference on Serious Games (JCSG) in ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, VOLUME: 11863
INDEXADO EM:
Scopus
WOS


12
TÃTULO: POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities
AUTORES: Marko Radeta; Nuno J Nunes; Dinarte Vasconcelos; Valentina Nisi;
PUBLICAÇÃO: 2018, FONTE: Designing Interactive Systems (DIS) Conference in DIS 2018: PROCEEDINGS OF THE 2018 DESIGNING INTERACTIVE SYSTEMS CONFERENCE
AUTORES: Marko Radeta; Nuno J Nunes; Dinarte Vasconcelos; Valentina Nisi;
PUBLICAÇÃO: 2018, FONTE: Designing Interactive Systems (DIS) Conference in DIS 2018: PROCEEDINGS OF THE 2018 DESIGNING INTERACTIVE SYSTEMS CONFERENCE
INDEXADO EM:
Scopus
WOS


13
TÃTULO: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTORES: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi ;
PUBLICAÇÃO: 2017, FONTE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
AUTORES: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi ;
PUBLICAÇÃO: 2017, FONTE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
14
TÃTULO: The Ocean Game. Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
AUTORES: Vanessa Cesário; Marko Radeta; Sónia Matos; Valentina Nisi ;
PUBLICAÇÃO: 2017, FONTE: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts
AUTORES: Vanessa Cesário; Marko Radeta; Sónia Matos; Valentina Nisi ;
PUBLICAÇÃO: 2017, FONTE: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts
INDEXADO EM:
CrossRef

15
TÃTULO: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTORES: Vanessa Cesário; Marko Radeta; António Coelho; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV, VOLUME: 10516
AUTORES: Vanessa Cesário; Marko Radeta; António Coelho; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV, VOLUME: 10516
INDEXADO EM:
DBLP
