Licinio Gomes Roque
AuthID: R-000-94R
91
TÃTULO: An experimental study on the automatic capture of interaction data in three-dimensional virtual environments
AUTORES: Eunice P S Nunes; Fátima Nunes; Rafael Testa; Licínio G Roque;
PUBLICAÇÃO: 2014, FONTE: IHC 2014 - Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems
AUTORES: Eunice P S Nunes; Fátima Nunes; Rafael Testa; Licínio G Roque;
PUBLICAÇÃO: 2014, FONTE: IHC 2014 - Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems
INDEXADO EM:
Scopus
NO MEU:
ORCID
92
TÃTULO: A preliminary evaluation of a participation-centered gameplay experience design model
AUTORES: Pereira, LL; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 1st International Conference on Human Factors in Computing and Informatics, SouthCHI 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 7946 LNCS
AUTORES: Pereira, LL; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 1st International Conference on Human Factors in Computing and Informatics, SouthCHI 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 7946 LNCS
93
TÃTULO: Feasibility analysis of an assessment model of knowledge acquisition in virtual environments: A case study using a three-dimensional atlas of anatomy
AUTORES: dos Santos Nunes, EP; dos Santos Nunes, FL; Roque, LG;
PUBLICAÇÃO: 2013, FONTE: 19th Americas Conference on Information Systems, AMCIS 2013 in 19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World: Anything, Anywhere, Anytime, VOLUME: 3
AUTORES: dos Santos Nunes, EP; dos Santos Nunes, FL; Roque, LG;
PUBLICAÇÃO: 2013, FONTE: 19th Americas Conference on Information Systems, AMCIS 2013 in 19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World: Anything, Anywhere, Anytime, VOLUME: 3
INDEXADO EM:
Scopus
NO MEU:
ORCID
94
TÃTULO: An author-centric approach to procedural content generation
AUTORES: Craveirinha, R; Santos, L; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
AUTORES: Craveirinha, R; Santos, L; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
95
TÃTULO: Assessing player motivations and expectations within a gameplay experience model proposal
AUTORES: Almeida, S; Veloso, A ; Roque, L; Mealha, O;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
AUTORES: Almeida, S; Veloso, A ; Roque, L; Mealha, O;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
96
TÃTULO: The blindfold soundscape game: A case for participation-centered gameplay experience design and evaluation
AUTORES: Pires, D; Furtado, B; Carrega, T; Reis, L; Pereira, LL; Craveirinha, R; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
AUTORES: Pires, D; Furtado, B; Carrega, T; Reis, L; Pereira, LL; Craveirinha, R; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
INDEXADO EM:
Scopus
NO MEU:
ORCID
98
TÃTULO: Gameplay Experience Evaluation Centered on Participation: the Fátima Game Design Case. the fátima game design case
AUTORES: Luís Lucas Pereira; Licinio Roque;
PUBLICAÇÃO: 2013, FONTE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2013-April
AUTORES: Luís Lucas Pereira; Licinio Roque;
PUBLICAÇÃO: 2013, FONTE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2013-April
99
TÃTULO: The blindfold soundscape game. a case for participation-centered gameplay experience design and evaluation
AUTORES: Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: Proceedings of the 8th Audio Mostly Conference on - AM '13
AUTORES: Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: Proceedings of the 8th Audio Mostly Conference on - AM '13
100
TÃTULO: Understanding the videogame medium through perspectives of participation
AUTORES: Luís Lucas Pereira; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies
AUTORES: Luís Lucas Pereira; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies
INDEXADO EM:
Scopus
NO MEU:
ORCID