The Use of Gamification for Learning Scrum: Findings from a Case Study with Information Systems Students

AuthID
P-015-M0D
2
Author(s)
Castro Lopes, F
·
Tipo de Documento
Article
Year published
2024
Publicado
in Trends in Higher Education, ISSN: 2813-4346
Volume: 3, Número: 2, Páginas: 235-246 (11)
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Publication Identifiers
SCOPUS: 2-s2.0-105010278320
Source Identifiers
ISSN: 2813-4346
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