Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience

AuthID
P-004-2JN
3
Author(s)
Cotta, C
1
Editor(s)
Giacobini, M
Document Type
Proceedings Paper
Year published
2008
Published
in APPLICATIONS OF EVOLUTIONARY COMPUTING, PROCEEDINGS in Lecture Notes in Computer Science, ISSN: 0302-9743
Volume: 4974, Pages: 485-490 (6)
Conference
Evoworkshops 2008, Date: MAR 26-28, 2008, Location: Naples, ITALY, Sponsors: Res Ctr Pure & Appl Math, Inst High Performance Comp & Networking, Natl Res Council, Univ Naples Federico II, Napier Univ Edinburgh, Ctr Emergent Comp
Indexing
Publication Identifiers
Scopus: 2-s2.0-47249162034
Wos: WOS:000254509400052
Source Identifiers
ISSN: 0302-9743
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