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Filipe Luz
AuthID:
R-001-J3E
Publications
Confirmed
To Validate
Document Source:
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Document Type:
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Proceedings Paper (7)
Article (2)
Article in Press (1)
Year Start - End:
2008
2009
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Year Asc
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Results:
10
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Confirmed Publications: 10
1
TITLE:
COVID-19 AND REMOTE TEACHING: CHALLENGES FOR POST-PANDEMIC TEACHING?
AUTHORS:
Dulce Franco;
Fonseca, M.
;
Filipe Luz
;
PUBLISHED:
2021
,
SOURCE:
EDULEARN Proceedings - EDULEARN21 Proceedings
INDEXED IN:
CrossRef
IN MY:
ORCID
2
TITLE:
Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches: A Physiology-Driven Approach Combined with 3D-TV Exposure
Full Text
AUTHORS:
Pedro J. Rosa
;
Luz, F
; Junior, R;
Oliveira, J
;
Morais, D
;
Gamito, P
;
PUBLISHED:
2020
,
SOURCE:
INTERNATIONAL JOURNAL OF PSYCHOLOGICAL RESEARCH,
VOLUME:
13,
ISSUE:
2
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
3
TITLE:
Developing a participatory game creation e-course in the field of Intellectual Disability
AUTHORS:
Sousa, C
;
Luz, F
;
PUBLISHED:
2020
,
SOURCE:
IEEE Conference on Games (IEEE CoG)
in
2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020)
INDEXED IN:
WOS
4
TITLE:
Developing a participatory game creation e-course in the field of Intellectual Disability
AUTHORS:
Sousa, C;
Luz, F
;
PUBLISHED:
2020
,
SOURCE:
2020 IEEE Conference on Games, CoG 2020
in
IEEE Conference on Computatonal Intelligence and Games, CIG,
VOLUME:
2020-August
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
5
TITLE:
INFLUENZA: A Board Game Design Experiment on Vaccination
AUTHORS:
Neves, PP;
Luz, F
; Vital, E;
Oliveira, J
;
PUBLISHED:
2020
,
SOURCE:
SIMULATION & GAMING
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
6
TITLE:
A Apropriação nos novos media e a (I)maturidade dos videojogos
Full Text
AUTHORS:
Filipe Costa Luz
;
PUBLISHED:
2018
,
SOURCE:
Revista Lusófona de Educação,
ISSUE:
40
INDEXED IN:
CrossRef
IN MY:
ORCID
7
TITLE:
Digital Animation: Repercussions of New Media on Traditional Animation Concepts
AUTHORS:
Filipe Costa Luz
;
PUBLISHED:
2010
,
SOURCE:
5th International Conference on E-learning and Games, Edutainment 2010
in
ENTERTAINMENT FOR EDUCATION: DIGITAL TECHNIQUES AND SYSTEMS,
VOLUME:
6249
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
8
TITLE:
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
Full Text
AUTHORS:
Filipe Costa Luz
;
Rui Pereira Jorge
;
Vasco Bila
;
PUBLISHED:
2009
,
SOURCE:
3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)
in
INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT,
VOLUME:
9
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
9
TITLE:
Augmented reality for games
AUTHORS:
Luz, FC
; Bila, V; Dinis, JM;
PUBLISHED:
2008
,
SOURCE:
3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
in
Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
10
TITLE:
Realism in gameplay: Digital fiction and embodiment. digital fiction and embodiment
AUTHORS:
Luz, F
;
Damasio, MJ
; Gouveia, P;
PUBLISHED:
2008
,
SOURCE:
2nd ACM International Workshop on Story Representation, Mechanism and Context, SRMC 08, Co-located with the 2008 ACM International Conference on Multimedia, MM'08
in
MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
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