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TITLE: How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review  Full Text
AUTHORS: Krassmann, Aliane Loureiro; Melo, Miguel ; Pinto, Darque; Peixoto, Bruno ; Bessa, Maximino ; Bercht, Magda;
PUBLISHED: 2024, SOURCE: INTERACTIVE LEARNING ENVIRONMENTS, VOLUME: 32, ISSUE: 7
INDEXED IN: Scopus WOS CrossRef: 3
IN MY: ORCID
3
TITLE: Impact of different UI on Foreign Language Learning using iVR
AUTHORS: Peixoto, Bruno ; Goncalves, Guilherme ; Bessa, Maximino; Bessa, Luciana C. Pereira; Melo, Miguel;
PUBLISHED: 2024, SOURCE: 6th International Conference on Graphics and Interaction in 2024 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION, ICGI
INDEXED IN: Scopus WOS DBLP CrossRef
IN MY: ORCID
5
TITLE: Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization
AUTHORS: Guilherme Gonçalves ; Miguel Melo ; Bruno Peixoto ; Luís Barbosa; Maximino Bessa ;
PUBLISHED: 2023, SOURCE: 5th International Conference on Graphics and Interaction, ICGI 2023 in International Conference on Graphics and Interaction, ICGI 2023, Tomar, Portugal, November 2-3, 2023
INDEXED IN: Scopus DBLP CrossRef Unpaywall
IN MY: ORCID
7
TITLE: Immersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity
AUTHORS: Meirinhos, Galvao; Martins, Samuel; Peixoto, Bruno ; Monteiro, Pedro ; Gonsalves, Guilherme ; Melo, Miguel ; Bessa, Maximino ;
PUBLISHED: 2022, SOURCE: TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, VOLUME: 11, ISSUE: 4
INDEXED IN: Scopus WOS CrossRef Unpaywall
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TITLE: What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review  Full Text
AUTHORS: Krassmann, Aliane Loureiro; Melo, Miguel ; Pinto, Darque; Peixoto, Bruno ; Bessa, Maximino ; Bercht, Magda;
PUBLISHED: 2022, SOURCE: PRESENCE-VIRTUAL AND AUGMENTED REALITY, VOLUME: 28
INDEXED IN: Scopus WOS DBLP CrossRef: 20
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TITLE: Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments
AUTHORS: Bruno Peixoto ; Miguel Melo ; Luciana Cabral; Maximino Bessa ;
PUBLISHED: 2021, SOURCE: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021
INDEXED IN: Scopus DBLP CrossRef: 8
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TITLE: Foreign Language Learning Gamification Using Virtual Reality-A Systematic Review of Empirical Research
AUTHORS: Pinto, RD ; Peixoto, B ; Melo, M ; Cabral, L; Bessa, M ;
PUBLISHED: 2021, SOURCE: EDUCATION SCIENCES, VOLUME: 11, ISSUE: 5
INDEXED IN: Scopus WOS CrossRef: 59
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