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TITLE: Annotate Smarter, not Harder: Using Active Learning to Reduce Emotional Annotation Effort
AUTHORS: Alarcao, Soraia M.; Mendonca, Vania; Sevivas, Claudia; Maruta, Carolina; Fonseca, Manuel J. ;
PUBLISHED: 2024, SOURCE: IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, VOLUME: 15, ISSUE: 3
INDEXED IN: WOS CrossRef
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TITLE: Cleenex: Support for User Involvement during an Iterative Data Cleaning Process  Full Text
AUTHORS: Pereira, Joao L. M.; Fonseca, Manuel J. ; Lopes, Antonia ; Galhardas, Helena ;
PUBLISHED: 2024, SOURCE: ACM JOURNAL OF DATA AND INFORMATION QUALITY, VOLUME: 16, ISSUE: 1
INDEXED IN: Scopus WOS DBLP CrossRef: 1
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TITLE: Towards an automated approach for understanding problematic gaming
AUTHORS: Afonso, Ana Paula; Fonseca, Manuel J. ; Cardoso, Joana; Vasquez, Beltran;
PUBLISHED: 2024, SOURCE: FRONTIERS IN SPORTS AND ACTIVE LIVING, VOLUME: 6
INDEXED IN: Scopus WOS CrossRef
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TITLE: metaFERA: a meta-framework for creating emotion recognition frameworks for physiological signals
AUTHORS: Oliveira, Joao; Alarcao, Soraia M.; Chambel, Teresa ; Fonseca, Manuel J. ;
PUBLISHED: 2023, SOURCE: MULTIMEDIA TOOLS AND APPLICATIONS, VOLUME: 83, ISSUE: 4
INDEXED IN: Scopus WOS CrossRef: 1
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TITLE: That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions
AUTHORS: Chambel, Teresa ; Arriaga, Patricia ; Fonseca, Manuel J. ; Langlois, Thibault; Postolache, Octavian; Ribeiro, Claudia; Picarra, Nuno; Alarcao, Soraia M.; Jorge, Ana;
PUBLISHED: 2023, SOURCE: ACM International Conference on Interactive Media Experiences (IMX) in PROCEEDINGS OF THE ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS, IMXW 2023
INDEXED IN: Scopus WOS CrossRef
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TITLE: ExpertosLF: dynamic late fusion of CBIR systems using online learning with relevance feedback  Full Text
AUTHORS: Alarcão, SM; Mendonça, V; Maruta, C; Fonseca, MJ ;
PUBLISHED: 2022, SOURCE: Multimedia Tools and Applications, VOLUME: 82, ISSUE: 8
INDEXED IN: Scopus CrossRef: 2
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TITLE: Predicting exact valence and arousal values from EEG
AUTHORS: Galvão, F; Alarcão, SM; Fonseca, MJ ;
PUBLISHED: 2021, SOURCE: Sensors, VOLUME: 21, ISSUE: 10
INDEXED IN: Scopus CrossRef: 47
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TITLE: Gamification and Computer Science Students’ Activity
AUTHORS: Miguel Garcia-Iruela; Manuel J Fonseca ; Raquel Hijon-Neira; Teresa Chambel ;
PUBLISHED: 2020, SOURCE: IEEE Access, VOLUME: 8
INDEXED IN: CrossRef: 6
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TITLE: What Happens When Gamification Ends?
AUTHORS: García Iruela, M; Fonseca, MJ ; Hijón Neira, R; Chambel, T ;
PUBLISHED: 2020, SOURCE: 21st International Conference on Artificial Intelligence in Education, AIED 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12164 LNAI
INDEXED IN: Scopus CrossRef: 1
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TITLE: Why Do We Watch? The Role of Emotion Gratifications and Individual Differences in Predicting Rewatchability and Movie Recommendation
AUTHORS: Arriaga, P ; Alexandre, J; Postolache, O; Fonseca, MJ ; Langlois, T; Chambel, T ;
PUBLISHED: 2020, SOURCE: BEHAVIORAL SCIENCES, VOLUME: 10, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef: 7 Handle
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