1
TITLE: Autonomous creative learning strategy directed to higher education students in health area
AUTHORS: Paulo Veloso Gomes; Joâo Donga; Sandra Ferreira; Renato Magalhâes; Vítor J. Sá;
PUBLISHED: 2023, SOURCE: Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications
INDEXED IN: Scopus CrossRef
IN MY: ORCID
2
TITLE: PBL Applications in Teaching Topics related with “Data”
AUTHORS: Berna Ulutas; Chis Timur; Ozten Chelai; Vítor J. Sá; Hakan Yıldırım; Daniela Căprioară;
PUBLISHED: 2023, SOURCE: Higher Education in a Digital Era through Project-based E-learning: Contributes of the RESTART4EDU Project
INDEXED IN: CrossRef: 1
IN MY: ORCID
3
TITLE: Preface
AUTHORS: Vítor J. Sá; Anabela Marto;
PUBLISHED: 2023, SOURCE: 5th International Conference on Graphics and Interaction, ICGI 2023 in ICGI 2023 - 5th International Conference on Graphics and Interaction, Proceedings
INDEXED IN: Scopus
4
TITLE: Study of Deepfakes in Cyberspace, Impact, and Consequences on the Social Environment [Estudo da Utilização de Deepfakes no Ciberespaço, Impacto e suas Consequências no Ambiente Social]
AUTHORS: Manuel, GI; Vítor J. Sá; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED: 2022, SOURCE: 22nd Conference of the Portuguese Association of Information Systems, CAPSI 2022 in Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao
INDEXED IN: Scopus
IN MY: ORCID
5
TITLE: Software requirements definition processes in gamification development for immersive environments
AUTHORS: Gomes, PV; Donga, J; Vítor J. Sá;
PUBLISHED: 2022, SOURCE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXED IN: Scopus CrossRef: 1
IN MY: ORCID
6
TITLE: Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS: Paulo Veloso Gomes; João Donga; Vítor J. Sá;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 1
IN MY: ORCID
7
TITLE: Creating Emotions Through Digital Media Art. Building Empathy in Immersive Environments
AUTHORS: Paulo Veloso Gomes; Vítor J. Sá; António Marques; João Donga; António Correia; Javier Pereira Loureiro;
PUBLISHED: 2020, SOURCE: Advances in Media, Entertainment, and the Arts - Multidisciplinary Perspectives on New Media Art
INDEXED IN: CrossRef
IN MY: ORCID
8
TITLE: E-EMOTION CAPSULE: As artes digitais na criação de emoções
AUTHORS: Gomes, PV; Marques, A; Pereira, J; Correia, A; Donga, J; Vítor J. Sá;
PUBLISHED: 2019, SOURCE: 9th International Conference on Digital and Interactive Arts: Digital Media Art Ecosystems, ARTECH 2019 in ACM International Conference Proceeding Series
INDEXED IN: Scopus
IN MY: ORCID
9
TITLE: e-EMOTION CAPSULE. As artes digitais na criação de emoções
AUTHORS: Paulo Veloso Gomes; António Marques; Javier Pereira; António Correia; João Donga; Vítor J. Sá;
PUBLISHED: 2019, SOURCE: Proceedings of the 9th International Conference on Digital and Interactive Arts
INDEXED IN: CrossRef: 3
IN MY: ORCID
10
TITLE: Global perspectives on cybersecurity education
AUTHORS: Parrish, A; Santos, H; teresa susana mendes pereira; Impagliazzo, J; Asghar, MR; Vítor J. Sá; Raj, RK; Jøsang, A; Stavrou, E;
PUBLISHED: 2018, SOURCE: 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018 in Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
INDEXED IN: Scopus CrossRef: 3
IN MY: ORCID
Page 1 of 2. Total results: 16.