11
TITLE: Carnival Play. eHealth Solution to Evaluate, Rehabilitate, and Monitor Dexterity and Manual Strength
AUTHORS: Bruno Giesteira ; Joana Silva; Teresa Sarmento; Abreu, P ; Maria Teresa Restivo ;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 3
12
TITLE: Current Issues in Design Policies: Balancing Tensions
AUTHORS: Monteiro, R; Giesteira, B ; Boddington, A; Farinha, C;
PUBLISHED: 2021, SOURCE: 7th Meeting of Research in Music, Arts and Design (EIMAD) in ADVANCES IN DESIGN, MUSIC AND ARTS, EIMAD 2020, VOLUME: 9
INDEXED IN: Scopus WOS CrossRef: 1
13
TITLE: How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa
AUTHORS: Peçaibes, V; Cardoso, P; Castro, L; Giesteira, B ; Lopes, L; Junqueira, C;
PUBLISHED: 2021, SOURCE: Springer Series in Design and Innovation, VOLUME: 12
INDEXED IN: Scopus CrossRef
14
TITLE: Positive Play. Games for Human Potential and the Yet Unexplored Case of Anorexia Nervosa
AUTHORS: Pedro Cardoso; Viviane Peçaibes; Bruno Giesteira ; Liliana Correia de Castro;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN: CrossRef: 2
15
TITLE: EMOTIONS AND BRANDING: THE EMOTIONAL DIMENSION OF BRANDS IN THE DIGITAL CONTEXT
AUTHORS: Afonso Verissimo; Bruno Giesteira ;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
16
TITLE: Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
AUTHORS: Peçaibes, V; Cardoso, P; Giesteira, B ;
PUBLISHED: 2019, SOURCE: 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 265
INDEXED IN: Scopus CrossRef: 3
17
TITLE: VISUAL SCIENCE COMMUNICATION: A CASE STUDY ON PUBLISHED GRAPHICAL ABSTRACTS
AUTHORS: Ana Costa; Bruno Giesteira ; Emilia Costa;
PUBLISHED: 2019, SOURCE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXED IN: WOS
18
TITLE: HCI4D Guidelines for Interactive Content
AUTHORS: Bruno Giesteira ; Eduardo Pereira;
PUBLISHED: 2018, SOURCE: Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management - Advances in Educational Technologies and Instructional Design
INDEXED IN: CrossRef: 2
19
TITLE: Framework 4 relief pictograms
AUTHORS: Giesteira, B ; Mesquita, J; Fernandes, M ; Silva, A;
PUBLISHED: 2017, SOURCE: International Journal of Interdisciplinary Social and Community Studies, VOLUME: 12, ISSUE: 2
INDEXED IN: Scopus CrossRef
20
TITLE: Responsive website vs. mobile application: Street food of Phnom Penh, Cambodia
AUTHORS: Ros, M; André Restivo ; Giesteira, B ;
PUBLISHED: 2017, SOURCE: International Journal of Technology, Knowledge and Society, VOLUME: 13, ISSUE: 2
INDEXED IN: Scopus
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