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TITLE: Game-Making for Cultural Change and Empowered Youth Participation  Full Text
AUTHORS: Kim Holflod; Carlo de Gaetano; Conceição Costa; Filipe Costa Luz ; Maarten Groen; Rikke Toft Nørgård;
PUBLISHED: 2026, SOURCE: Journal of Computer Assisted Learning, VOLUME: 42, ISSUE: 2
INDEXED IN: Scopus CrossRef
2
TITLE: Neurodivergent-Focused Game Accessibility: A Systematic Literature Review
AUTHORS: Sousa, Carla; Neves, Pedro P.; Fernandes, Pedro M.; Freire, Joao; Gouveia, Pedro; Rodrigues, Mariana; Dos Santos, Tiago; Casimiro, Catia; Luz, Filipe ;
PUBLISHED: 2026, SOURCE: DISABILITIES, VOLUME: 6, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef
3
TITLE: Operationalizing the United Nations' Sustainable Development Goals: a Game Jam Experience
AUTHORS: Luz, Filipe ; Fernandes, Pedro M.; Sousa, Carla; Almeida, Wilson; Neves, Pedro P.;
PUBLISHED: 2026, SOURCE: INTERNATIONAL JOURNAL OF SERIOUS GAMES, VOLUME: 13, ISSUE: 1
INDEXED IN: WOS CrossRef
4
TITLE: Cultural games creation: An applied game jam model
AUTHORS: Wilson Almeida; Filipe Costa Luz ; Maria Neves Gonçalves; Inês Nunes; Maria Fonseca;
PUBLISHED: 2025, SOURCE: 19th European Conference on Games Based Learning, ECGBL 2025 in Proceedings of the European Conference on Games-based Learning, VOLUME: 19, ISSUE: 1
INDEXED IN: Scopus CrossRef
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TITLE: Games Inclusion Lab: Accessible Games with Neurodivergent Adults Through Iterative Play and Design
AUTHORS: Luz,, F ; Casimiro,, C; Fernandes,, P; , P; Freire,, J; Sousa,, C;
PUBLISHED: 2025, SOURCE: 19th European Conference on Games Based Learning, ECGBL 2025 in Proceedings of the European Conference on Games-based Learning, VOLUME: 19, ISSUE: 1
INDEXED IN: Scopus CrossRef
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TITLE: MODDING FOR COGNITIVE ACCESSIBILITY: EXPERIENCES WITH COMMERCIAL ANALOGUE GAMES AND NEURODIVERGENT PLAYERS
AUTHORS: Pedro Fernandes; Cátia Casimiro; Wilson Almeida; Henrique Monteiro; João Léste; Filipe Luz ; Carla Sousa;
PUBLISHED: 2025, SOURCE: INTED Proceedings - INTED2025 Proceedings, VOLUME: 1
INDEXED IN: CrossRef
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TITLE: ÓBIDOS LAGOON SUSTAINABILITY AND BIODIVERSITY - SDG GAME JAM MODEL
AUTHORS: Wilson Almeida; Filipe Luz ; Inês Nunes; Fonseca, M.;
PUBLISHED: 2025, SOURCE: EDULEARN Proceedings - EDULEARN25 Proceedings, VOLUME: 1
INDEXED IN: CrossRef
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TITLE: Cultural Game Jam Model: A Quadruple Helix Intervention
AUTHORS: Wilson Almeida ; Filipe Luz; Pedro Fernandes; Maria Fonseca;
PUBLISHED: 2024, SOURCE: 18th European Conference on Games Based Learning, ECGBL 2024 in Proceedings of the European Conference on Games-based Learning, VOLUME: 18, ISSUE: 1
INDEXED IN: Scopus CrossRef
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TITLE: Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach
AUTHORS: Cátia Casimiro; João Léste; Pedro A Fernandes; Filipe Luz; Carla Sousa ;
PUBLISHED: 2024, SOURCE: 18th European Conference on Games Based Learning, ECGBL 2024 in Proceedings of the European Conference on Games-based Learning, VOLUME: 18, ISSUE: 1
INDEXED IN: Scopus CrossRef
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TITLE: Implementation of Game-Based Learning in Educational Contexts: Challenges and Intervention Strategies  Full Text
AUTHORS: Yaman, Havva; Sousa, Carla; Neves, Pedro Pinto; Luz, Filipe ;
PUBLISHED: 2024, SOURCE: ELECTRONIC JOURNAL OF E-LEARNING, VOLUME: 22, ISSUE: 10
INDEXED IN: Scopus WOS CrossRef
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