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EDUGENZ: A Gamified Educational Framework For Genz Using Affective And Immersive Technology
AuthID
P-019-YBG
13
Author(s)
Hadjileontiadou, SJ
·
Dias, SB
·
Mikropoulos, A
·
Balula, A
·
Klothou, A
·
Sakonidis, C
·
Kapsidis, ID
·
Kitsas, I
·
Charisis, V
·
Hadjidimitriou, S
·
Sotirakis, C
·
Apostolidis, G
·
Hadjileontiadis, LJ
7
Editor(s)
Reis,,A;Cravino,,JP;Hadjileontiadis,,L;Martins,,P;Dias,,SB;Hadjileontiadou,,S;Mikropoulos,,T
Document Type
Proceedings Paper
Year published
2025
Published
in
Communications in Computer and Information Science,
ISSN: 18650937; 18650929
Volume: 2479 CCIS, Pages: 292-307
Conference
4Th International Conference on Technology and Innovation in Learning, Teaching and Education, Tech-Edu 2024,
Location:
Abu Dhabi
Indexing
Scopus
®
Crossref
®
Google Scholar
®
Metadata
Sources
Publication Identifiers
DOI
:
10.1007/978-3-032-02675-0_23
Scopus
: 2-s2.0-105014493794
Source Identifiers
ISSN
: 18650937; 18650929
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