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TÍTULO: What Movie Will I Watch Today?. The Role of Online Review Ratings, Reviewers’ Comments, and Users’ Gratification Style
AUTORES: Nuno Piçarra; Níbia Silva; Teresa Chambel ; Patrícia Arriaga ;
PUBLICAÇÃO: 2021, FONTE: Projections, VOLUME: 15, NÚMERO: 3
INDEXADO EM: CrossRef: 2
12
TÍTULO: Conceptualizing Augmented Reality Television for the Living Room
AUTORES: Vatavu, RD; Saeghe, P; Chambel, T ; Vinayagamoorthy, V; Ursu, MF;
PUBLICAÇÃO: 2020, FONTE: 2020 ACM International Conference on Interactive Media Experiences, IMX 2020 in IMX 2020 - Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
INDEXADO EM: Scopus CrossRef: 23
13
TÍTULO: Gamification and Computer Science Students’ Activity
AUTORES: Miguel Garcia-Iruela; Manuel J Fonseca ; Raquel Hijon-Neira; Teresa Chambel ;
PUBLICAÇÃO: 2020, FONTE: IEEE Access, VOLUME: 8
INDEXADO EM: CrossRef: 6
14
TÍTULO: Interactive TV as part of crossmedia systems in order to enhance informal learning: The eiTV case study. The eiTV Case Study
AUTORES: Prata, A; Chambel, T ;
PUBLICAÇÃO: 2020, FONTE: Handbook of Research on Multidisciplinary Approaches to Entrepreneurship, Innovation, and ICTs
INDEXADO EM: Scopus CrossRef Handle
15
TÍTULO: Memorable and Emotional Media Moments: Reminding Yourself of the Good Things!
AUTORES: Chambel, T ; Carvalho, P ;
PUBLICAÇÃO: 2020, FONTE: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 4th International Conference on Human Computer Interaction Theory and Applications in HUCAPP: PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 2: HUCAPP
INDEXADO EM: WOS CrossRef: 1
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TÍTULO: Quote Surfing in Music and Movies with an Emotional Flavor
AUTORES: Serra, V; Chambel, T ;
PUBLICAÇÃO: 2020, FONTE: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 4th International Conference on Human Computer Interaction Theory and Applications in HUCAPP: PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 2: HUCAPP
INDEXADO EM: WOS CrossRef: 3
17
TÍTULO: What Happens When Gamification Ends?
AUTORES: García Iruela, M; Fonseca, MJ ; Hijón Neira, R; Chambel, T ;
PUBLICAÇÃO: 2020, FONTE: 21st International Conference on Artificial Intelligence in Education, AIED 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12164 LNAI
INDEXADO EM: Scopus CrossRef: 1
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TÍTULO: Why Do We Watch? The Role of Emotion Gratifications and Individual Differences in Predicting Rewatchability and Movie Recommendation
AUTORES: Arriaga, P ; Alexandre, J; Postolache, O; Fonseca, MJ ; Langlois, T; Chambel, T ;
PUBLICAÇÃO: 2020, FONTE: BEHAVIORAL SCIENCES, VOLUME: 10, NÚMERO: 1
INDEXADO EM: Scopus WOS CrossRef: 7 Handle
19
TÍTULO: Analysis of Gamification Elements. A Case Study in a Computer Science Course
AUTORES: Iruela, MG; Fonseca, MJ ; Neira, RH; Chambel, T ;
PUBLICAÇÃO: 2019, FONTE: 20th International Conference on Artificial Intelligence in Education (AIED) in ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, VOLUME: 11626
INDEXADO EM: Scopus WOS CrossRef: 1
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TÍTULO: EmoJar. Collecting and Reliving Happy and Memorable Media Moments
AUTORES: Pedro Carvalho; Teresa Chambel ;
PUBLICAÇÃO: 2019, FONTE: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video
INDEXADO EM: CrossRef: 3
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