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TÍTULO: Barriers and Hindrances to the Effective use of Games in Education: Systematic Literature Review and Intervention Strategies
AUTORES: Carla Sousa; Pedro Pinto Neves; Filipe Luz ;
PUBLICAÇÃO: 2023, FONTE: 17th European Conference on Games Based Learning, ECGBL 2023 in Proceedings of the European Conference on Games-based Learning, VOLUME: 2023-October, NÚMERO: 1
INDEXADO EM: Scopus CrossRef
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TÍTULO: GAME-BASED LEARNING IN HIGHER EDUCATION USING ANALOGUE GAMES
AUTORES: Vicky Maratou; Firdaous Ennami; Filipe Luz ; Yama Abdullahi; Raimonda Agnė Medeišienė; Indrė Ščiukauskė; Rizos Chaliampalias; Achilles Kameas; Carla Sousa; Sara Rye;
PUBLICAÇÃO: 2023, FONTE: International Journal of Film and Media Arts, VOLUME: 8, NÚMERO: 1
INDEXADO EM: Scopus CrossRef: 3
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TÍTULO: Playing Pong without a TV Screen: an Alternative controller game
AUTORES: Filipe Luz ; Pedro Fernandes; João Cabral;
PUBLICAÇÃO: 2023, FONTE: IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023
INDEXADO EM: Scopus DBLP CrossRef
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TÍTULO: Providing office workers with height-adjustable workstation to reduce and interrupt workplace sitting time: protocol for the Stand Up for Healthy Aging (SUFHA) cluster randomized controlled trial  Full Text
AUTORES: Júdice, PB; Silva, H; Teno, SC; Monteiro, P ; Silva, MN ; Carraça, EV ; Santos, I; Pereira, S; Luz, F ; Viegas, PC; Oliveira, J ; Santos, IF; Palmeira, AL ;
PUBLICAÇÃO: 2023, FONTE: Trials, VOLUME: 24, NÚMERO: 1
INDEXADO EM: Scopus CrossRef: 1
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TÍTULO: THE IMPACT OF PERCEIVED CHALLENGE ON NARRATIVE IMMERSION IN RPG VIDEO GAMES: A PRELIMINARY STUDY
AUTORES: José Miguel Domingues; Vítor Filipe ; Filipe Luz ; André Carita;
PUBLICAÇÃO: 2023, FONTE: 17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023 in Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023
INDEXADO EM: Scopus
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TÍTULO: The Novelty of Collaboration: High School Students Learning and Enjoyment Perceptions When Playing Cooperative Modern Board Games
AUTORES: Micael Sousa; Carla Sousa; Filipe Luz ;
PUBLICAÇÃO: 2023, FONTE: 17th European Conference on Games Based Learning, ECGBL 2023 in Proceedings of the European Conference on Games-based Learning, VOLUME: 2023-October, NÚMERO: 1
INDEXADO EM: Scopus CrossRef
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TÍTULO: AN ACCESSIBLE AND INCLUSIVE FUTURE FOR TABLETOP GAMES AND LEARNING: PARADIGMS AND APPROACHES
AUTORES: Carla Sousa; Filipe Luz ; Fonseca, M. ; Pedro Neves; Phil Lopes; Vicky Maratou; Rizos Chaliampalias; Achilles Kameas; Yama Abdullahi; Sara Rye;
PUBLICAÇÃO: 2022, FONTE: ICERI2022 Proceedings - ICERI Proceedings
INDEXADO EM: CrossRef: 1
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TÍTULO: Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais  Full Text
AUTORES: Filipe Luz ; Fonseca, M. ; Dulce Franco ;
PUBLICAÇÃO: 2022, FONTE: Revista Lusófona de Educação, NÚMERO: 54
INDEXADO EM: CrossRef: 1
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