1
TITLE: Analysis of Gamification Elements. A Case Study in a Computer Science Course
AUTHORS: Miguel G Garcia Iruela; Manuel J Fonseca; Raquel H Hijon Neira; Teresa Chambel;
PUBLISHED: 2019, SOURCE: 20th International Conference on Artificial Intelligence in Education (AIED) in ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, VOLUME: 11626
INDEXED IN: Scopus WOS
2
TITLE: Merlin-know, an interactive virtual teacher for improving learning in Moodle
AUTHORS: Raquel Hijon-Neira; Angel Velazquez-Iturbide; Celeste Pizarro-Romero; Luis Carrico;
PUBLISHED: 2014, SOURCE: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings
INDEXED IN: CrossRef
3
TITLE: Merlin-Know, An Interactive Virtual Teacher for Improving Learning in Moodle
AUTHORS: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Ronaero; Luis Carrico;
PUBLISHED: 2014, SOURCE: IEEE Frontiers in Education Conference (FIE) in 2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)
INDEXED IN: WOS
4
TITLE: Serious Games for Motivating into Programming
AUTHORS: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Romero; Luis Carrico;
PUBLISHED: 2014, SOURCE: IEEE Frontiers in Education Conference (FIE) in 2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)
INDEXED IN: WOS
5
TITLE: Improving Students Learning Programming Skills with ProGames - Programming through Games System
AUTHORS: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Romero; Luis Carrico;
PUBLISHED: 2013, SOURCE: 14th IFIP TC 13 INTERACT International Conference on Designing for Diversity in HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT IV, VOLUME: 8120
INDEXED IN: WOS