31
TITLE: Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA Architecture
AUTHORS: Ricardo Grilo; Ricardo Baptista ; Eliane Schlemmer ; Christian Gütl; Dennis Beck; António Coelho ; Leonel Morgado ;
PUBLISHED: 2022, SOURCE: IMX 22 - ACM International Conference on Interactive Media Experiences, XRWALC workshop
INDEXED IN: Handle
32
TITLE: Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training
AUTHORS: Cassola, Fernando ; Mendes, Daniel ; Pinto, Manuel; Morgado, Leonel ; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana; Tavares, Helga; Coelho, Antonio ; Paredes, Hugo ;
PUBLISHED: 2022, SOURCE: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, VOLUME: 15, ISSUE: 5
INDEXED IN: Scopus WOS DBLP CrossRef: 25 Handle
35
TITLE: Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches
AUTHORS: Vaz, Roberto ; Freitas, Diamantino; Coelho, Antonio ;
PUBLISHED: 2022, SOURCE: 16th International Conference on UniversalAccess inHuman-Computer Interaction (UAHCI) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USER AND CONTEXT DIVERSITY, UAHCI 2022, PT II, VOLUME: 13309
INDEXED IN: Scopus WOS DBLP CrossRef: 5
36
TITLE: Game-Based Learning, Gamification in Education and Serious Games
AUTHORS: de Carvalho, Carlos Vaz; Coelho, Antonio ;
PUBLISHED: 2022, SOURCE: COMPUTERS, VOLUME: 11, ISSUE: 3
INDEXED IN: Scopus WOS DBLP CrossRef: 38
37
TITLE: Inovação sustentável e aprendizagem integrada com o laboratório aberto de experimentação interdisciplinar
AUTHORS: Maria M G d A Pinto; Armando J Sousa ; António Coelho ; António M Rosa; Hugo Barreira; Inês Amorim; Joana Miranda; BOTELHO, Maria Leonor ; Rodolfo Matos; Susana Medina;
PUBLISHED: 2022
INDEXED IN: Handle
38
TITLE: ProGenVR: Natural Interactions for Procedural Content Generation in VR
AUTHORS: Bruno Carvalho; Daniel Mendes ; António Coelho ; Rui Rodrigues ;
PUBLISHED: 2022, SOURCE: ICAT-EGVE
INDEXED IN: DBLP
39
TITLE: Recommendation Tool for Use of Immersive Learning Environments
AUTHORS: Leonel Morgado ; Manuel Torres ; Dennis Beck; Fernanda Torres; António Almeida ; Ana Cristina Correia Simões ; Filipa Ramalho ; António Coelho ;
PUBLISHED: 2022, SOURCE: iLRN
INDEXED IN: Scopus DBLP CrossRef: 8 Unpaywall Handle
40
TITLE: The game pentade: A design model proposal for games for education. A Design Model Proposal for Games for Education
AUTHORS: Raposo, L; Guerra, H; Morais, C ; Coelho, A ;
PUBLISHED: 2022, SOURCE: Handbook of Research on the Influence and Effectiveness of Gamification in Education
INDEXED IN: Scopus CrossRef Unpaywall
Page 4 of 19. Total results: 181.