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TÍTULO: Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games – A Case Study of the Witcher III: Wild Hunt
AUTORES: Vanessa Cesário; Mariana Ribeiro; António Coelho ;
PUBLICAÇÃO: 2023, FONTE: 25th International Conference on Human-Computer Interaction , HCII 2023 in Communications in Computer and Information Science, VOLUME: 1832 CCIS
INDEXADO EM: Scopus CrossRef: 4
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TÍTULO: Intelligent Wheelchairs Rolling in Pairs Using Reinforcement Learning
AUTORES: Rodrigues, Nelson ; Sousa, Armando ; Reis, Luis Paulo ; Coelho, Antonio ;
PUBLICAÇÃO: 2023, FONTE: 5th Iberian Robotics Conference (ROBOT) in ROBOT2022: FIFTH IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 2, VOLUME: 590
INDEXADO EM: Scopus WOS DBLP CrossRef: 4
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TÍTULO: Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments  Full Text
AUTORES: Morgado, Leonel ; Coelho, Antonio ; Beck, Dennis; Gutl, Christian; Cassola, Fernando ; Baptista, Ricardo ; van Zeller, Maria ; Pedrosa, Daniela; Cruzeiro, Tiago; Cota, Duarte; Grilo, Ricardo; Schlemmer, Eliane ;
PUBLICAÇÃO: 2023, FONTE: SUSTAINABILITY, VOLUME: 15, NÚMERO: 1
INDEXADO EM: Scopus WOS CrossRef: 3 Unpaywall Handle
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TÍTULO: Measuring users' emotional responses in multisensory virtual reality: a systematic literature review  Full Text
AUTORES: Magalhaes, Mariana ; Coelho, Antonio ; Melo, Miguel ; Bessa, Maximino ;
PUBLICAÇÃO: 2023, FONTE: MULTIMEDIA TOOLS AND APPLICATIONS, VOLUME: 83, NÚMERO: 14
INDEXADO EM: Scopus WOS DBLP CrossRef: 17 Unpaywall
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TÍTULO: The role of kiosks on health services: a systematic review
AUTORES: Oliveira, Eva; Pacheco, Paulo; Santos, Fatima; Coimbra, Joao; Stamper, John; Coelho, Antonio ; Paredes, Hugo ; Alves, Joana; Rodrigues, Nuno Feixa ;
PUBLICAÇÃO: 2023, FONTE: IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) in 2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH
INDEXADO EM: Scopus WOS DBLP CrossRef Unpaywall
27
TÍTULO: A Pilot Study Testing the Effectiveness of a Mindfulness-Based Program for Portuguese School Children
AUTORES: Magalhaes, Sofia; Nunes, Tania; Soeiro, Ines; Rodrigues, Rui; Coelho, Antonio ; Pinheiro, Marisa; Castro, Sao Luis ; Leal, Teresa; Limpo, Teresa;
PUBLICAÇÃO: 2022, FONTE: MINDFULNESS, VOLUME: 13, NÚMERO: 11
INDEXADO EM: Scopus WOS CrossRef: 10 Unpaywall Handle
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TÍTULO: Adaptability and Procedural Content Generation for Educational Escape Rooms
AUTORES: Diana Sousa ; António Coelho ; Manuel Firmino Torres ; Ana Rita Garcia; Tiago Rossini;
PUBLICAÇÃO: 2022, FONTE: Proceedings of the European Conference on Games-based Learning, VOLUME: 2022-October, NÚMERO: 1
INDEXADO EM: Scopus CrossRef: 1 Unpaywall
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TÍTULO: Assessment and tracking of learning activities on a remote computer networking laboratory using the Inven!RA Architecture
AUTORES: Ricardo Grilo; Ricardo Baptista ; Eliane Schlemmer ; Christian Gütl; Dennis Beck; António Coelho ; Leonel Morgado ;
PUBLICAÇÃO: 2022, FONTE: IMX 22 - ACM International Conference on Interactive Media Experiences, XRWALC workshop
INDEXADO EM: Handle
30
TÍTULO: Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training
AUTORES: Cassola, Fernando ; Mendes, Daniel ; Pinto, Manuel; Morgado, Leonel ; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana; Tavares, Helga; Coelho, Antonio ; Paredes, Hugo ;
PUBLICAÇÃO: 2022, FONTE: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, VOLUME: 15, NÚMERO: 5
INDEXADO EM: Scopus WOS DBLP CrossRef: 20 Handle
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