1
TÍTULO: Game-Based Learning and Gamification: A Duo Revolutionizing Education
AUTORES: José Ferreira; Tiago Pinto; Arsénio Reis; Tânia Rocha ; João Barroso;
PUBLICAÇÃO: 2025, FONTE: Communications in computer and information science
INDEXADO EM: Unpaywall
2
TÍTULO: HyperCube4x: immersive reading using HyperBook  Full Text
AUTORES: de Lima, Alessandro Rego; Carvalho, Diana; da Rocha, Tania de Jesus Vilela ;
PUBLICAÇÃO: 2025, FONTE: UNIVERSAL ACCESS IN THE INFORMATION SOCIETY
INDEXADO EM: WOS
3
TÍTULO: Impact of virtual reality learning environments on skills development in students with ASD
AUTORES: Silva, Rui Manuel; Martins, Paulo; Rocha, Tania ;
PUBLICAÇÃO: 2025, FONTE: COMPUTERS AND EDUCATION OPEN, VOLUME: 9
INDEXADO EM: Scopus WOS
4
TÍTULO: New Solution to Old Problems: Leveraging AI to Customize User Motorcycle Interfaces and Guarantee Digital Accessibility
AUTORES: Mendo, Joao; Oliveira, Joana; Pinto, Tiago; Rocha, Tania ;
PUBLICAÇÃO: 2025, FONTE: 11th Intelligent Systems Conference-IntelliSys in INTELLIGENT SYSTEMS AND APPLICATIONS, INTELLISYS 2025, VOL 1, VOLUME: 1553
INDEXADO EM: WOS
5
TÍTULO: A Gamification-Based Tool to Promote Accessible Design
AUTORES: Mohammad Gulam Lorgat ; Hugo Paredes ; Tânia Rocha ;
PUBLICAÇÃO: 2024, FONTE: World Conference on Smart Trends in Systems, Security and Sustainability, WS4 2023 in Lecture Notes in Networks and Systems, VOLUME: 812
INDEXADO EM: Scopus CrossRef Unpaywall
NO MEU: ORCID
6
TÍTULO: An Approach to Teach Accessibility with Gamification
AUTORES: Lorgat, Mohammad Gulam ; Paredes, Hugo ; Rocha, Tania ;
PUBLICAÇÃO: 2022, FONTE: 19th International Web for All Conference in 19TH INTERNATIONAL WEB FOR ALL CONFERENCE
INDEXADO EM: Scopus WOS DBLP CrossRef: 13
NO MEU: ORCID
7
TÍTULO: Automated Evaluation Tools for Web and Mobile Accessibility: Proposal of a new adaptive interface tool
AUTORES: Dias, J; Carvalho, D; Rocha, T ; Barroso, J ;
PUBLICAÇÃO: 2022, FONTE: 2022 International Conference on Industry Sciences and Computer Science Innovation, iSCSi 2022 in Procedia Computer Science, VOLUME: 204
INDEXADO EM: Scopus CrossRef: 6
8
TÍTULO: Identifying Concerns On Automatic Tools For Accessibility Assessment: A Comparative Case Study On Two Portuguese Universities' Websites
AUTORES: Dias, J; Carvalho, D; Reis, A ; Barroso, J ; Rocha, T ;
PUBLICAÇÃO: 2022, FONTE: 5th International Conference on Information and Computer Technologies, ICICT 2022 in Proceedings - 2022 5th International Conference on Information and Computer Technologies, ICICT 2022
INDEXADO EM: Scopus CrossRef
9
TÍTULO: Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life
AUTORES: Cruz, Armando ; Carvalho, Diana; Rocha, Tania ; Martins, Paulo ;
PUBLICAÇÃO: 2022, FONTE: 3rd International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU) in TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022, VOLUME: 1720
INDEXADO EM: Scopus WOS DBLP CrossRef: 4
NO MEU: ORCID
10
TÍTULO: A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study
AUTORES: Hasan A Zengin; Arsénio Reis ; João Barroso ; Tânia Rocha ;
PUBLICAÇÃO: 2020, FONTE: 22nd International Conference on Human Computer Interaction, HCII 2020 in HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, VOLUME: 12426
INDEXADO EM: Scopus DBLP CrossRef
NO MEU: ORCID
Página 1 de 5. Total de resultados: 50.